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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 15 / 15 | 7.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 9.3 | 15 / 15 | 1.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 40.5 | 15 / 15 | 20.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 6.27 | 15 / 15 | 1.88 – 75.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.7% | 15 / 15 | 52.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.1 | 15 / 15 | 27.0 – 78.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 15 / 15 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 15 / 15 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 15 / 15 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,734.0 | 15 / 15 | 62,082.0 – 169,575.0 |
Physical damageFinal match statistic reported by the match source. | 42,916.9 | 15 / 15 | 26,670.0 – 101,064.0 |
Magic damageFinal match statistic reported by the match source. | 48,817.5 | 15 / 15 | 34,832.0 – 78,606.0 |
True damageFinal match statistic reported by the match source. | 3,996.0 | 15 / 15 | 577.0 – 9,362.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,061.6 | 15 / 15 | 2,503.3 – 3,914.8 |
Damage takenFinal match statistic reported by the match source. | 106,191.9 | 15 / 15 | 52,796.0 – 175,438.0 |
Damage mitigatedFinal match statistic reported by the match source. | 99,919.9 | 15 / 15 | 56,107.0 – 219,591.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,163.9 | 15 / 15 | 51,124.0 – 87,941.0 |
Gold spentFinal match statistic reported by the match source. | 58,981.7 | 15 / 15 | 40,960.0 – 83,368.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,144.6 | 15 / 15 | 1,824.1 – 2,403.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.1% | 15 / 15 | 80.1% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,159.0 | 15 / 15 | 856.0 – 1,404.0 |
CS / minFinal match statistic reported by the match source. | 37.5 | 15 / 15 | 32.4 – 40.9 |
Turret plates takenFinal match statistic reported by the match source. | 59.5 | 15 / 15 | 18.0 – 96.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +35.3 | 15 / 15 | -55.0 – +161.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,882.2 | 15 / 15 | -2,996.0 – +8,507.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,354.5 | 15 / 15 | -6,642.0 – +4,747.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 317.8 | 15 / 15 | 156.0 – 467.0 |
Vision score / minFinal match statistic reported by the match source. | 10.01 | 15 / 15 | 7.34 – 11.48 |
Wards placedFinal match statistic reported by the match source. | 114.8 | 15 / 15 | 63.0 – 163.0 |
Wards clearedFinal match statistic reported by the match source. | 47.8 | 15 / 15 | 23.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 36.3 | 15 / 15 | 18.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 15 / 15 | 1.12 – 1.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 11,459.6 | 15 / 15 | 6,907.8 – 74,694.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 7,140.0 | 15 / 15 | 3,045.0 – 55,548.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 15 / 15 | 15.9 – 19.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 15 / 15 | 13.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:14 | 15 / 15 | 21:16 – 43:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 15 / 15 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 11 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.0 | 15 / 15 | 4.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 93.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 73.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 73.3% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 86.7% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 11 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable