Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
63 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.5 | 63 / 63 | 1.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 15.5 | 63 / 63 | 3.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 23.9 | 63 / 63 | 0.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.22 | 63 / 63 | 0.10 – 22.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.3% | 63 / 63 | 20.0% – 100.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 34.4 | 63 / 63 | 2.0 – 80.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 63 / 63 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 63 / 63 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 63 / 63 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 63 / 63 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 63 / 63 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 34.9% | 63 / 63 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.2% | 63 / 63 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 63 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 63 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 79,350.8 | 63 / 63 | 39,396.0 – 144,049.0 |
Physical damageFinal match statistic reported by the match source. | 39,518.2 | 63 / 63 | 18,900.0 – 82,103.0 |
Magic damageFinal match statistic reported by the match source. | 36,694.9 | 63 / 63 | 14,500.0 – 79,152.0 |
True damageFinal match statistic reported by the match source. | 3,133.8 | 63 / 63 | 160.0 – 13,232.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 63 / 63 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,456.6 | 63 / 63 | 1,418.5 – 3,839.6 |
Damage takenFinal match statistic reported by the match source. | 111,462.6 | 63 / 63 | 58,322.0 – 192,066.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,926.9 | 63 / 63 | 51,312.0 – 261,157.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,239.0 | 63 / 63 | 38,488.0 – 82,043.0 |
Gold spentFinal match statistic reported by the match source. | 54,642.3 | 63 / 63 | 36,526.0 – 79,063.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 63 / 63 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,820.4 | 63 / 63 | 1,524.3 – 2,191.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.8% | 63 / 63 | 83.5% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,097.9 | 63 / 63 | 739.0 – 1,446.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 63 / 63 | 30.9 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 35.3 | 63 / 63 | 7.0 – 114.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -18.1 | 60 / 63 | -82.0 – +71.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -860.5 | 63 / 63 | -5,951.0 – +7,141.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -803.0 | 60 / 63 | -5,112.0 – +5,042.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 296.1 | 63 / 63 | 141.0 – 455.0 |
Vision score / minFinal match statistic reported by the match source. | 9.16 | 63 / 63 | 5.98 – 11.54 |
Wards placedFinal match statistic reported by the match source. | 105.8 | 63 / 63 | 55.0 – 155.0 |
Wards clearedFinal match statistic reported by the match source. | 46.5 | 63 / 63 | 15.0 – 82.0 |
Control wards placedFinal match statistic reported by the match source. | 32.9 | 63 / 63 | 11.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.36 | 63 / 63 | 0.87 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,187.5 | 63 / 63 | 3,694.7 – 27,877.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,755.4 | 63 / 63 | 1,539.5 – 19,628.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.9 | 63 / 63 | 15.2 – 22.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 63 / 63 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:58 | 63 / 63 | 22:46 – 42:43 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 63 / 63 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 63 / 63 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 63 / 63 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 49 / 63 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 63 / 63 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 34.9% | 63 / 63 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 36.5% | 63 / 63 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.5% | 63 / 63 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 63 / 63 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 27.0% | 63 / 63 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.5% | 49 / 63 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 63 team-games · 63 known results · Coverage varies by metric · — unavailable