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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
35 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.7 | 35 / 35 | 1.0 – 21.0 |
DeathsFinal match statistic reported by the match source. | 13.8 | 35 / 35 | 3.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 24.9 | 35 / 35 | 1.0 – 54.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.57 | 35 / 35 | 0.12 – 22.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.9% | 35 / 35 | 40.0% – 84.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 35.6 | 35 / 35 | 2.0 – 74.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 35 / 35 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 35 / 35 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 35 / 35 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 35 / 35 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 35 / 35 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 34.3% | 35 / 35 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.7% | 35 / 35 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 35 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 35 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 75,277.0 | 35 / 35 | 39,396.0 – 124,280.0 |
Physical damageFinal match statistic reported by the match source. | 37,779.7 | 35 / 35 | 18,900.0 – 72,312.0 |
Magic damageFinal match statistic reported by the match source. | 33,886.7 | 35 / 35 | 15,279.0 – 67,130.0 |
True damageFinal match statistic reported by the match source. | 3,606.7 | 35 / 35 | 248.0 – 13,232.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 35 / 35 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,329.9 | 35 / 35 | 1,418.5 – 3,153.5 |
Damage takenFinal match statistic reported by the match source. | 104,525.0 | 35 / 35 | 58,322.0 – 178,240.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,324.1 | 35 / 35 | 51,312.0 – 174,167.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,046.7 | 35 / 35 | 41,277.0 – 82,043.0 |
Gold spentFinal match statistic reported by the match source. | 55,103.0 | 35 / 35 | 39,103.0 – 79,063.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 35 / 35 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,840.6 | 35 / 35 | 1,528.8 – 2,175.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 35 / 35 | 83.5% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,108.7 | 35 / 35 | 754.0 – 1,446.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 35 / 35 | 31.3 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 41.2 | 35 / 35 | 7.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -21.8 | 32 / 35 | -82.0 – +37.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -854.7 | 35 / 35 | -5,011.0 – +2,559.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -855.0 | 32 / 35 | -4,282.0 – +1,923.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 303.7 | 35 / 35 | 180.0 – 455.0 |
Vision score / minFinal match statistic reported by the match source. | 9.39 | 35 / 35 | 7.91 – 11.54 |
Wards placedFinal match statistic reported by the match source. | 111.9 | 35 / 35 | 64.0 – 155.0 |
Wards clearedFinal match statistic reported by the match source. | 47.6 | 35 / 35 | 22.0 – 82.0 |
Control wards placedFinal match statistic reported by the match source. | 35.2 | 35 / 35 | 18.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.27 | 35 / 35 | 0.87 – 1.75 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,558.6 | 35 / 35 | 3,887.3 – 27,877.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,269.9 | 35 / 35 | 1,728.4 – 19,628.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 35 / 35 | 15.2 – 22.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 35 / 35 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:06 | 35 / 35 | 22:46 – 42:43 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 35 / 35 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 35 / 35 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 35 / 35 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 30 / 35 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 35 / 35 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 34.3% | 35 / 35 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 34.3% | 35 / 35 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 25.7% | 35 / 35 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 35 / 35 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 34.3% | 35 / 35 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 30 / 35 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 35 team-games · 35 known results · Coverage varies by metric · — unavailable