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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
18 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.5 | 18 / 18 | 1.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 15.4 | 18 / 18 | 5.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 26.5 | 18 / 18 | 2.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.46 | 18 / 18 | 0.16 – 15.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.6% | 18 / 18 | 40.0% – 100.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 38.0 | 18 / 18 | 4.0 – 80.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 18 / 18 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 18 / 18 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 18 / 18 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 18 / 18 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 18 / 18 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.9% | 18 / 18 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 18 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 18 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,317.1 | 18 / 18 | 49,605.0 – 123,818.0 |
Physical damageFinal match statistic reported by the match source. | 41,064.1 | 18 / 18 | 20,947.0 – 64,754.0 |
Magic damageFinal match statistic reported by the match source. | 41,296.3 | 18 / 18 | 14,500.0 – 79,152.0 |
True damageFinal match statistic reported by the match source. | 2,952.9 | 18 / 18 | 377.0 – 9,571.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,675.7 | 18 / 18 | 1,827.4 – 3,661.7 |
Damage takenFinal match statistic reported by the match source. | 116,956.1 | 18 / 18 | 69,817.0 – 165,650.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,775.4 | 18 / 18 | 65,193.0 – 184,356.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,492.2 | 18 / 18 | 38,488.0 – 74,045.0 |
Gold spentFinal match statistic reported by the match source. | 53,913.3 | 18 / 18 | 37,368.0 – 65,618.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,814.4 | 18 / 18 | 1,547.8 – 2,191.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.8% | 18 / 18 | 87.0% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,076.6 | 18 / 18 | 739.0 – 1,346.0 |
CS / minFinal match statistic reported by the match source. | 33.9 | 18 / 18 | 30.9 – 36.5 |
Turret plates takenFinal match statistic reported by the match source. | 35.6 | 18 / 18 | 7.0 – 114.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -7.8 | 18 / 18 | -61.0 – +71.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -302.4 | 18 / 18 | -3,636.0 – +7,141.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -473.7 | 18 / 18 | -3,767.0 – +5,042.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 281.7 | 18 / 18 | 141.0 – 403.0 |
Vision score / minFinal match statistic reported by the match source. | 8.77 | 18 / 18 | 5.98 – 10.28 |
Wards placedFinal match statistic reported by the match source. | 95.8 | 18 / 18 | 55.0 – 136.0 |
Wards clearedFinal match statistic reported by the match source. | 43.1 | 18 / 18 | 15.0 – 67.0 |
Control wards placedFinal match statistic reported by the match source. | 31.2 | 18 / 18 | 11.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 18 / 18 | 1.08 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,572.7 | 18 / 18 | 3,694.7 – 22,899.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,722.5 | 18 / 18 | 1,539.5 – 14,124.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.7 | 18 / 18 | 15.5 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 18 / 18 | 12.2 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 31:42 | 18 / 18 | 23:34 – 39:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 18 / 18 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 18 / 18 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 18 / 18 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 13 / 18 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 18 / 18 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 18 / 18 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 61.1% | 18 / 18 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 18 / 18 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 27.8% | 18 / 18 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 92.3% | 13 / 18 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 18 team-games · 18 known results · Coverage varies by metric · — unavailable