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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 9.5 | 6 / 6 | 3.0 – 18.0 |
DeathsFinal match statistic reported by the match source. | 21.2 | 6 / 6 | 11.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 17.5 | 6 / 6 | 4.0 – 39.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.28 | 6 / 6 | 0.41 – 1.90 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 54.3% | 6 / 6 | 44.4% – 63.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 27.0 | 6 / 6 | 7.0 – 57.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 6 / 6 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 6 / 6 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,219.2 | 6 / 6 | 48,333.0 – 136,401.0 |
Physical damageFinal match statistic reported by the match source. | 44,662.2 | 6 / 6 | 24,352.0 – 63,982.0 |
Magic damageFinal match statistic reported by the match source. | 37,754.2 | 6 / 6 | 18,659.0 – 73,398.0 |
True damageFinal match statistic reported by the match source. | 1,799.3 | 6 / 6 | 160.0 – 4,285.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,486.8 | 6 / 6 | 1,998.6 – 3,435.8 |
Damage takenFinal match statistic reported by the match source. | 122,904.5 | 6 / 6 | 83,930.0 – 189,465.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,654.8 | 6 / 6 | 62,386.0 – 233,022.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,979.3 | 6 / 6 | 42,129.0 – 76,622.0 |
Gold spentFinal match statistic reported by the match source. | 57,484.5 | 6 / 6 | 38,916.0 – 75,270.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,817.0 | 6 / 6 | 1,693.4 – 1,891.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.8% | 6 / 6 | 92.4% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,156.0 | 6 / 6 | 864.0 – 1,429.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 6 / 6 | 33.7 – 36.0 |
Turret plates takenFinal match statistic reported by the match source. | 16.0 | 6 / 6 | 9.0 – 21.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.8 | 6 / 6 | -47.0 – +23.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,174.8 | 6 / 6 | -5,951.0 – +2,058.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -509.7 | 6 / 6 | -5,112.0 – +1,496.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 313.2 | 6 / 6 | 198.0 – 428.0 |
Vision score / minFinal match statistic reported by the match source. | 9.31 | 6 / 6 | 8.00 – 10.58 |
Wards placedFinal match statistic reported by the match source. | 108.2 | 6 / 6 | 73.0 – 144.0 |
Wards clearedFinal match statistic reported by the match source. | 52.8 | 6 / 6 | 32.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 30.0 | 6 / 6 | 18.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 6 / 6 | 1.15 – 1.82 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,806.5 | 6 / 6 | 4,657.9 – 8,253.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,833.7 | 6 / 6 | 2,306.4 – 4,407.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.3 | 6 / 6 | 17.8 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 6 / 6 | 12.6 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 32:50 | 6 / 6 | 24:11 – 40:48 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 6 / 6 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 6 / 6 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 3 / 6 | 1.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 6 / 6 | 1.0 – 5.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 6 / 6 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 6 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable