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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.7 | 3 / 3 | 6.0 – 20.0 |
DeathsFinal match statistic reported by the match source. | 14.0 | 3 / 3 | 6.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 34.0 | 3 / 3 | 7.0 – 52.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.48 | 3 / 3 | 0.48 – 12.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.0% | 3 / 3 | 43.3% – 72.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.7 | 3 / 3 | 13.0 – 72.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 3 / 3 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 3 / 3 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 72,153.7 | 3 / 3 | 60,589.0 – 90,882.0 |
Physical damageFinal match statistic reported by the match source. | 41,073.3 | 3 / 3 | 23,993.0 – 60,132.0 |
Magic damageFinal match statistic reported by the match source. | 26,071.0 | 3 / 3 | 20,900.0 – 34,265.0 |
True damageFinal match statistic reported by the match source. | 5,006.0 | 3 / 3 | 2,329.0 – 9,846.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,596.3 | 3 / 3 | 2,517.5 – 2,694.8 |
Damage takenFinal match statistic reported by the match source. | 108,683.7 | 3 / 3 | 88,348.0 – 131,546.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,758.3 | 3 / 3 | 98,252.0 – 144,232.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 52,883.7 | 3 / 3 | 35,473.0 – 71,251.0 |
Gold spentFinal match statistic reported by the match source. | 47,776.7 | 3 / 3 | 34,080.0 – 65,720.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,878.4 | 3 / 3 | 1,508.4 – 2,153.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 3 / 3 | 83.8% – 96.1% |
Total CSFinal match statistic reported by the match source. | 919.0 | 3 / 3 | 665.0 – 1,235.0 |
CS / minFinal match statistic reported by the match source. | 32.7 | 3 / 3 | 28.3 – 35.5 |
Turret plates takenFinal match statistic reported by the match source. | 42.3 | 3 / 3 | 5.0 – 67.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -28.0 | 1 / 3 | -28.0 – -28.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -781.7 | 3 / 3 | -3,814.0 – +3,423.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +3,807.0 | 1 / 3 | +3,807.0 – +3,807.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 191.0 | 3 / 3 | 122.0 – 270.0 |
Vision score / minFinal match statistic reported by the match source. | 6.72 | 3 / 3 | 5.19 – 7.51 |
Wards placedFinal match statistic reported by the match source. | 81.7 | 3 / 3 | 49.0 – 111.0 |
Wards clearedFinal match statistic reported by the match source. | 19.3 | 3 / 3 | 14.0 – 28.0 |
Control wards placedFinal match statistic reported by the match source. | 22.3 | 3 / 3 | 7.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.36 | 3 / 3 | 1.25 – 1.71 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,763.1 | 3 / 3 | 3,931.7 – 14,724.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,777.4 | 3 / 3 | 1,313.8 – 8,654.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 3 / 3 | 16.5 – 18.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 3 / 3 | 11.8 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 27:55 | 3 / 3 | 23:31 – 36:06 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 3 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 3 / 3 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 2 / 3 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 3 / 3 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 3 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable