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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 12 / 12 | 7.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 16.9 | 12 / 12 | 2.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 36.6 | 12 / 12 | 8.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.20 | 12 / 12 | 0.65 – 28.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.7% | 12 / 12 | 40.7% – 76.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.2 | 12 / 12 | 15.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 12 / 12 | 0.0 – 11.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 12 / 12 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 12 / 12 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 12 / 12 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,417.3 | 12 / 12 | 50,287.0 – 154,683.0 |
Physical damageFinal match statistic reported by the match source. | 46,031.4 | 12 / 12 | 26,283.0 – 104,754.0 |
Magic damageFinal match statistic reported by the match source. | 36,761.7 | 12 / 12 | 21,269.0 – 66,328.0 |
True damageFinal match statistic reported by the match source. | 5,619.8 | 12 / 12 | 723.0 – 12,397.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,077.3 | 12 / 12 | 1,934.1 – 4,141.8 |
Damage takenFinal match statistic reported by the match source. | 107,028.7 | 12 / 12 | 40,746.0 – 166,053.0 |
Damage mitigatedFinal match statistic reported by the match source. | 101,026.8 | 12 / 12 | 26,559.0 – 216,249.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,597.0 | 12 / 12 | 40,276.0 – 78,111.0 |
Gold spentFinal match statistic reported by the match source. | 51,731.0 | 12 / 12 | 32,705.0 – 74,018.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,997.9 | 12 / 12 | 1,698.4 – 2,541.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 12 / 12 | 81.2% – 98.7% |
Total CSFinal match statistic reported by the match source. | 955.8 | 12 / 12 | 618.0 – 1,344.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 12 / 12 | 29.6 – 39.0 |
Turret plates takenFinal match statistic reported by the match source. | 35.2 | 12 / 12 | 5.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -37.1 | 7 / 12 | -208.0 – +287.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,036.5 | 12 / 12 | -4,945.0 – +17,187.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +339.6 | 7 / 12 | -3,792.0 – +10,238.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 242.3 | 12 / 12 | 80.0 – 384.0 |
Vision score / minFinal match statistic reported by the match source. | 8.12 | 12 / 12 | 5.05 – 10.62 |
Wards placedFinal match statistic reported by the match source. | 84.9 | 12 / 12 | 37.0 – 130.0 |
Wards clearedFinal match statistic reported by the match source. | 39.9 | 12 / 12 | 8.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 24.4 | 12 / 12 | 7.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 12 / 12 | 1.12 – 2.23 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,326.8 | 12 / 12 | 3,161.6 – 20,373.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,345.6 | 12 / 12 | 1,568.5 – 20,138.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 12 / 12 | 15.2 – 18.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 12 / 12 | 11.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 28:53 | 12 / 12 | 15:51 – 41:22 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 12 / 12 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 4 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 12 / 12 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 12 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable