Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.5 | 22 / 22 | 3.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 15.0 | 22 / 22 | 4.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 46.0 | 22 / 22 | 6.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.43 | 22 / 22 | 0.39 – 15.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.2% | 22 / 22 | 44.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 66.5 | 22 / 22 | 11.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 22 / 22 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 22 / 22 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 22 / 22 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 59.1% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,183.5 | 22 / 22 | 56,636.0 – 201,207.0 |
Physical damageFinal match statistic reported by the match source. | 50,427.8 | 22 / 22 | 22,618.0 – 89,049.0 |
Magic damageFinal match statistic reported by the match source. | 48,093.9 | 22 / 22 | 24,730.0 – 123,395.0 |
True damageFinal match statistic reported by the match source. | 5,657.9 | 22 / 22 | 818.0 – 16,335.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,175.4 | 22 / 22 | 1,993.1 – 5,005.2 |
Damage takenFinal match statistic reported by the match source. | 126,300.2 | 22 / 22 | 71,171.0 – 255,671.0 |
Damage mitigatedFinal match statistic reported by the match source. | 134,424.9 | 22 / 22 | 51,173.0 – 364,015.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,542.7 | 22 / 22 | 38,670.0 – 89,232.0 |
Gold spentFinal match statistic reported by the match source. | 59,290.9 | 22 / 22 | 37,130.0 – 78,131.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,021.0 | 22 / 22 | 1,579.9 – 2,287.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.5% | 22 / 22 | 83.8% – 97.8% |
Total CSFinal match statistic reported by the match source. | 1,087.9 | 22 / 22 | 756.0 – 1,444.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 22 / 22 | 29.3 – 38.8 |
Turret plates takenFinal match statistic reported by the match source. | 51.1 | 22 / 22 | 3.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.7 | 20 / 22 | -85.0 – +77.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +498.1 | 22 / 22 | -4,645.0 – +6,236.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -432.7 | 20 / 22 | -6,323.0 – +3,344.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 289.7 | 22 / 22 | 142.0 – 428.0 |
Vision score / minFinal match statistic reported by the match source. | 8.84 | 22 / 22 | 6.03 – 10.72 |
Wards placedFinal match statistic reported by the match source. | 102.3 | 22 / 22 | 59.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 43.5 | 22 / 22 | 19.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 25.5 | 22 / 22 | 10.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 22 / 22 | 1.02 – 2.57 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,420.0 | 22 / 22 | 4,032.9 – 20,276.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,369.5 | 22 / 22 | 1,381.1 – 14,839.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 22 / 22 | 14.5 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 22 / 22 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:22 | 22 / 22 | 23:32 – 45:21 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 22 / 22 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 22 / 22 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 11 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.0 | 22 / 22 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 68.2% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 68.2% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 11 / 22 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable