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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
32 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.6 | 32 / 32 | 1.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 19.7 | 32 / 32 | 3.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 32.3 | 32 / 32 | 2.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.38 | 32 / 32 | 0.11 – 22.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.9% | 32 / 32 | 28.0% – 82.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.8 | 32 / 32 | 3.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 32 / 32 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 32 / 32 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 32 / 32 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 32 / 32 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 32 / 32 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 43.8% | 32 / 32 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 32 / 32 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 32 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 32 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,387.8 | 32 / 32 | 46,150.0 – 156,609.0 |
Physical damageFinal match statistic reported by the match source. | 43,819.7 | 32 / 32 | 22,043.0 – 81,027.0 |
Magic damageFinal match statistic reported by the match source. | 37,209.5 | 32 / 32 | 17,235.0 – 74,413.0 |
True damageFinal match statistic reported by the match source. | 4,354.7 | 32 / 32 | 316.0 – 17,565.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 32 / 32 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,754.1 | 32 / 32 | 2,013.4 – 4,532.8 |
Damage takenFinal match statistic reported by the match source. | 120,622.1 | 32 / 32 | 58,252.0 – 178,441.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,422.9 | 32 / 32 | 47,127.0 – 242,458.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,836.3 | 32 / 32 | 31,603.0 – 82,161.0 |
Gold spentFinal match statistic reported by the match source. | 53,594.3 | 32 / 32 | 29,955.0 – 81,696.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 32 / 32 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,870.1 | 32 / 32 | 1,503.7 – 2,209.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.7% | 32 / 32 | 84.4% – 99.4% |
Total CSFinal match statistic reported by the match source. | 1,009.0 | 32 / 32 | 612.0 – 1,451.0 |
CS / minFinal match statistic reported by the match source. | 32.7 | 32 / 32 | 25.2 – 37.7 |
Turret plates takenFinal match statistic reported by the match source. | 36.9 | 32 / 32 | 2.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.4 | 21 / 32 | -151.0 – +102.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -805.3 | 32 / 32 | -9,648.0 – +6,999.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -268.6 | 21 / 32 | -9,212.0 – +5,943.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 236.6 | 32 / 32 | 113.0 – 372.0 |
Vision score / minFinal match statistic reported by the match source. | 7.62 | 32 / 32 | 5.18 – 9.47 |
Wards placedFinal match statistic reported by the match source. | 86.6 | 32 / 32 | 41.0 – 139.0 |
Wards clearedFinal match statistic reported by the match source. | 32.5 | 32 / 32 | 10.0 – 53.0 |
Control wards placedFinal match statistic reported by the match source. | 20.5 | 32 / 32 | 4.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 32 / 32 | 1.08 – 2.33 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,126.8 | 32 / 32 | 3,030.4 – 19,417.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,937.7 | 32 / 32 | 1,119.8 – 18,236.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 32 / 32 | 14.0 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 32 / 32 | 11.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:45 | 32 / 32 | 21:01 – 44:43 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 32 / 32 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 32 / 32 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 32 / 32 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 16 / 32 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 32 / 32 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 32 / 32 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.9% | 32 / 32 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.1% | 32 / 32 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.9% | 32 / 32 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.9% | 32 / 32 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 16 / 32 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 32 team-games · 32 known results · Coverage varies by metric · — unavailable