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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.6 | 9 / 9 | 3.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 16.1 | 9 / 9 | 5.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 37.1 | 9 / 9 | 6.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.33 | 9 / 9 | 0.35 – 14.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.4% | 9 / 9 | 50.0% – 71.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.7 | 9 / 9 | 9.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 9 / 9 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 9 / 9 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 9 / 9 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 9 / 9 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.4% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 9 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 9 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,020.6 | 9 / 9 | 29,609.0 – 136,715.0 |
Physical damageFinal match statistic reported by the match source. | 40,533.3 | 9 / 9 | 11,236.0 – 69,298.0 |
Magic damageFinal match statistic reported by the match source. | 36,824.2 | 9 / 9 | 16,905.0 – 64,041.0 |
True damageFinal match statistic reported by the match source. | 2,658.9 | 9 / 9 | 431.0 – 7,486.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,643.0 | 9 / 9 | 1,253.7 – 3,804.7 |
Damage takenFinal match statistic reported by the match source. | 101,630.9 | 9 / 9 | 64,369.0 – 143,665.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,762.6 | 9 / 9 | 49,630.0 – 215,329.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,773.3 | 9 / 9 | 34,941.0 – 74,313.0 |
Gold spentFinal match statistic reported by the match source. | 50,605.7 | 9 / 9 | 32,755.0 – 65,973.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,889.2 | 9 / 9 | 1,479.5 – 2,307.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.7% | 9 / 9 | 86.3% – 96.2% |
Total CSFinal match statistic reported by the match source. | 967.6 | 9 / 9 | 601.0 – 1,162.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 9 / 9 | 27.9 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 40.4 | 9 / 9 | 3.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -35.7 | 6 / 9 | -143.0 – +113.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,155.6 | 9 / 9 | -7,572.0 – +3,825.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,087.0 | 6 / 9 | -4,720.0 – +1,743.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 221.3 | 9 / 9 | 110.0 – 301.0 |
Vision score / minFinal match statistic reported by the match source. | 7.43 | 9 / 9 | 5.11 – 9.26 |
Wards placedFinal match statistic reported by the match source. | 77.9 | 9 / 9 | 46.0 – 100.0 |
Wards clearedFinal match statistic reported by the match source. | 31.3 | 9 / 9 | 11.0 – 51.0 |
Control wards placedFinal match statistic reported by the match source. | 17.7 | 9 / 9 | 6.0 – 26.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 9 / 9 | 0.85 – 1.84 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,308.1 | 9 / 9 | 2,550.3 – 16,071.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,461.8 | 9 / 9 | 1,320.7 – 12,854.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 9 / 9 | 15.1 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 9 / 9 | 11.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 29:22 | 9 / 9 | 21:32 – 35:56 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 9 / 9 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 9 / 9 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 2 / 9 | 2.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 9 / 9 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 9 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable