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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.3 | 12 / 12 | 10.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 19.7 | 12 / 12 | 9.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 42.8 | 12 / 12 | 19.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.21 | 12 / 12 | 1.59 – 6.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.9% | 12 / 12 | 49.2% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 63.1 | 12 / 12 | 32.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 12 / 12 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 12 / 12 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 12 / 12 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 58.3% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 117,547.9 | 12 / 12 | 68,151.0 – 206,070.0 |
Physical damageFinal match statistic reported by the match source. | 53,485.7 | 12 / 12 | 19,012.0 – 82,828.0 |
Magic damageFinal match statistic reported by the match source. | 56,807.3 | 12 / 12 | 33,176.0 – 96,346.0 |
True damageFinal match statistic reported by the match source. | 7,250.8 | 12 / 12 | 870.0 – 26,890.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,287.4 | 12 / 12 | 2,161.2 – 4,383.6 |
Damage takenFinal match statistic reported by the match source. | 139,425.8 | 12 / 12 | 85,258.0 – 234,960.0 |
Damage mitigatedFinal match statistic reported by the match source. | 147,585.2 | 12 / 12 | 73,464.0 – 352,314.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 69,447.3 | 12 / 12 | 54,896.0 – 92,601.0 |
Gold spentFinal match statistic reported by the match source. | 63,165.3 | 12 / 12 | 51,353.0 – 93,680.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,982.0 | 12 / 12 | 1,740.9 – 2,210.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.0% | 12 / 12 | 80.5% – 101.2% |
Total CSFinal match statistic reported by the match source. | 1,152.9 | 12 / 12 | 963.0 – 1,598.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 12 / 12 | 29.6 – 36.4 |
Turret plates takenFinal match statistic reported by the match source. | 46.9 | 12 / 12 | 15.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.5 | 11 / 12 | -115.0 – +98.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -195.4 | 12 / 12 | -3,128.0 – +4,747.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +206.9 | 11 / 12 | -4,389.0 – +5,976.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 310.5 | 12 / 12 | 241.0 – 414.0 |
Vision score / minFinal match statistic reported by the match source. | 8.83 | 12 / 12 | 7.82 – 11.12 |
Wards placedFinal match statistic reported by the match source. | 113.2 | 12 / 12 | 92.0 – 160.0 |
Wards clearedFinal match statistic reported by the match source. | 45.3 | 12 / 12 | 18.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 28.7 | 12 / 12 | 18.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.69 | 12 / 12 | 1.24 – 2.23 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,089.4 | 12 / 12 | 3,875.4 – 11,568.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,531.2 | 12 / 12 | 2,269.0 – 6,603.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 12 / 12 | 14.8 – 18.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.5 | 12 / 12 | 14.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 35:12 | 12 / 12 | 29:08 – 52:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 12 / 12 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 7 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 12 / 12 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 12 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable