Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
122 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.0 | 122 / 122 | 2.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 17.4 | 122 / 122 | 1.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 37.4 | 122 / 122 | 3.0 – 96.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.12 | 122 / 122 | 0.20 – 73.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.5% | 122 / 122 | 41.8% – 88.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.4 | 122 / 122 | 5.0 – 124.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 122 / 122 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 122 / 122 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 122 / 122 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 122 / 122 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 122 / 122 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.5% | 122 / 122 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 34.4% | 122 / 122 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 122 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 122 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,875.6 | 122 / 122 | 19,899.0 – 141,229.0 |
Physical damageFinal match statistic reported by the match source. | 44,404.0 | 122 / 122 | 6,686.0 – 90,987.0 |
Magic damageFinal match statistic reported by the match source. | 40,414.0 | 122 / 122 | 12,605.0 – 80,373.0 |
True damageFinal match statistic reported by the match source. | 4,053.3 | 122 / 122 | 200.0 – 21,507.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 122 / 122 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,869.0 | 122 / 122 | 1,255.5 – 4,350.0 |
Damage takenFinal match statistic reported by the match source. | 115,464.6 | 122 / 122 | 50,450.0 – 192,553.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,027.2 | 122 / 122 | 33,812.0 – 322,999.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,602.7 | 122 / 122 | 20,773.0 – 93,260.0 |
Gold spentFinal match statistic reported by the match source. | 54,925.7 | 122 / 122 | 19,135.0 – 88,633.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 122 / 122 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,938.4 | 122 / 122 | 1,310.6 – 2,430.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 122 / 122 | 77.7% – 103.5% |
Total CSFinal match statistic reported by the match source. | 1,020.1 | 122 / 122 | 306.0 – 1,573.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 122 / 122 | 19.3 – 42.9 |
Turret plates takenFinal match statistic reported by the match source. | 40.0 | 122 / 122 | 0.0 – 109.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +11.3 | 80 / 122 | -173.0 – +203.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -131.8 | 122 / 122 | -17,187.0 – +11,678.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +445.1 | 80 / 122 | -7,284.0 – +10,659.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 251.6 | 122 / 122 | 52.0 – 433.0 |
Vision score / minFinal match statistic reported by the match source. | 8.04 | 122 / 122 | 3.28 – 10.42 |
Wards placedFinal match statistic reported by the match source. | 92.8 | 122 / 122 | 25.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 36.6 | 122 / 122 | 3.0 – 76.0 |
Control wards placedFinal match statistic reported by the match source. | 23.7 | 122 / 122 | 1.0 – 57.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 122 / 122 | 0.72 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,629.0 | 122 / 122 | 2,628.5 – 69,852.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,421.9 | 122 / 122 | 741.9 – 50,928.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 122 / 122 | 12.9 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 122 / 122 | 8.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:51 | 122 / 122 | 15:51 – 50:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 122 / 122 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 122 / 122 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 122 / 122 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 83 / 122 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 122 / 122 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.5% | 122 / 122 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.5% | 122 / 122 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.7% | 122 / 122 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 122 / 122 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.8% | 122 / 122 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.7% | 83 / 122 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 122 team-games · 122 known results · Coverage varies by metric · — unavailable