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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.7 | 10 / 10 | 5.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 17.3 | 10 / 10 | 2.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 30.2 | 10 / 10 | 7.0 – 48.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.60 | 10 / 10 | 0.55 – 30.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.6% | 10 / 10 | 48.0% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.9 | 10 / 10 | 12.0 – 72.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 10 / 10 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 10 / 10 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,607.6 | 10 / 10 | 39,137.0 – 131,979.0 |
Physical damageFinal match statistic reported by the match source. | 44,736.5 | 10 / 10 | 16,357.0 – 66,679.0 |
Magic damageFinal match statistic reported by the match source. | 35,203.7 | 10 / 10 | 17,903.0 – 64,193.0 |
True damageFinal match statistic reported by the match source. | 2,663.4 | 10 / 10 | 475.0 – 8,737.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,806.3 | 10 / 10 | 1,611.7 – 3,587.8 |
Damage takenFinal match statistic reported by the match source. | 97,795.1 | 10 / 10 | 50,450.0 – 148,985.0 |
Damage mitigatedFinal match statistic reported by the match source. | 97,553.4 | 10 / 10 | 33,812.0 – 187,509.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,713.5 | 10 / 10 | 38,084.0 – 70,941.0 |
Gold spentFinal match statistic reported by the match source. | 50,642.1 | 10 / 10 | 36,050.0 – 66,415.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,900.8 | 10 / 10 | 1,568.3 – 2,430.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 10 / 10 | 80.9% – 100.2% |
Total CSFinal match statistic reported by the match source. | 981.5 | 10 / 10 | 792.0 – 1,300.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 10 / 10 | 31.0 – 42.9 |
Turret plates takenFinal match statistic reported by the match source. | 33.4 | 10 / 10 | 5.0 – 70.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +48.0 | 8 / 10 | -62.0 – +203.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +61.9 | 10 / 10 | -6,735.0 – +11,678.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,293.8 | 8 / 10 | -3,638.0 – +10,659.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 229.9 | 10 / 10 | 131.0 – 347.0 |
Vision score / minFinal match statistic reported by the match source. | 7.72 | 10 / 10 | 6.06 – 9.00 |
Wards placedFinal match statistic reported by the match source. | 86.5 | 10 / 10 | 50.0 – 130.0 |
Wards clearedFinal match statistic reported by the match source. | 31.4 | 10 / 10 | 14.0 – 50.0 |
Control wards placedFinal match statistic reported by the match source. | 23.6 | 10 / 10 | 9.0 – 38.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 10 / 10 | 1.03 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,652.9 | 10 / 10 | 3,536.6 – 25,225.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,162.6 | 10 / 10 | 1,631.0 – 24,205.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 10 / 10 | 16.4 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 10 / 10 | 12.2 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 29:15 | 10 / 10 | 19:55 – 39:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 10 / 10 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 10 / 10 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 6 / 10 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.2 | 10 / 10 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 10 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable