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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
8 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.5 | 8 / 8 | 2.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 17.4 | 8 / 8 | 7.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 40.1 | 8 / 8 | 3.0 – 82.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.26 | 8 / 8 | 0.20 – 13.57 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.8% | 8 / 8 | 46.0% – 79.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.6 | 8 / 8 | 5.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 8 / 8 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 8 / 8 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 8 / 8 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 8 / 8 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 8 / 8 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 8 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 8 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 83,151.4 | 8 / 8 | 38,979.0 – 131,790.0 |
Physical damageFinal match statistic reported by the match source. | 43,011.8 | 8 / 8 | 24,388.0 – 71,966.0 |
Magic damageFinal match statistic reported by the match source. | 37,485.4 | 8 / 8 | 14,002.0 – 69,064.0 |
True damageFinal match statistic reported by the match source. | 2,650.5 | 8 / 8 | 587.0 – 5,160.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,641.1 | 8 / 8 | 1,502.0 – 4,217.3 |
Damage takenFinal match statistic reported by the match source. | 114,381.5 | 8 / 8 | 70,926.0 – 169,901.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,841.1 | 8 / 8 | 60,238.0 – 177,436.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,817.5 | 8 / 8 | 36,569.0 – 75,674.0 |
Gold spentFinal match statistic reported by the match source. | 55,019.6 | 8 / 8 | 34,986.0 – 64,860.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,909.2 | 8 / 8 | 1,545.2 – 2,206.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 8 / 8 | 85.7% – 97.4% |
Total CSFinal match statistic reported by the match source. | 1,032.6 | 8 / 8 | 782.0 – 1,389.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 8 / 8 | 28.1 – 35.4 |
Turret plates takenFinal match statistic reported by the match source. | 46.6 | 8 / 8 | 7.0 – 84.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +10.3 | 3 / 8 | -61.0 – +52.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -482.3 | 8 / 8 | -7,094.0 – +5,320.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -673.7 | 3 / 8 | -7,284.0 – +3,731.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 271.8 | 8 / 8 | 147.0 – 389.0 |
Vision score / minFinal match statistic reported by the match source. | 8.57 | 8 / 8 | 6.21 – 9.92 |
Wards placedFinal match statistic reported by the match source. | 104.6 | 8 / 8 | 54.0 – 154.0 |
Wards clearedFinal match statistic reported by the match source. | 41.0 | 8 / 8 | 23.0 – 57.0 |
Control wards placedFinal match statistic reported by the match source. | 33.6 | 8 / 8 | 7.0 – 57.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 8 / 8 | 0.85 – 1.91 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,583.1 | 8 / 8 | 3,149.1 – 13,052.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,442.7 | 8 / 8 | 1,271.6 – 8,512.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 8 / 8 | 14.6 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 8 / 8 | 12.4 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 31:16 | 8 / 8 | 23:40 – 39:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 8 / 8 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 8 / 8 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 8 / 8 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 8 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 8 / 8 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 8 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 8 team-games · 8 known results · Coverage varies by metric · — unavailable