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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.1 | 24 / 24 | 4.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 22.1 | 24 / 24 | 3.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 33.1 | 24 / 24 | 10.0 – 96.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.13 | 24 / 24 | 0.64 – 15.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.2% | 24 / 24 | 50.0% – 88.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.2 | 24 / 24 | 14.0 – 124.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 24 / 24 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 24 / 24 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 24 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 24 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,617.1 | 24 / 24 | 43,223.0 – 133,478.0 |
Physical damageFinal match statistic reported by the match source. | 41,078.0 | 24 / 24 | 21,070.0 – 67,455.0 |
Magic damageFinal match statistic reported by the match source. | 42,008.9 | 24 / 24 | 15,578.0 – 78,867.0 |
True damageFinal match statistic reported by the match source. | 4,525.6 | 24 / 24 | 200.0 – 14,954.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,794.7 | 24 / 24 | 1,743.8 – 4,221.2 |
Damage takenFinal match statistic reported by the match source. | 126,200.3 | 24 / 24 | 83,471.0 – 176,357.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,967.4 | 24 / 24 | 73,937.0 – 202,450.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,135.7 | 24 / 24 | 37,072.0 – 81,476.0 |
Gold spentFinal match statistic reported by the match source. | 54,547.5 | 24 / 24 | 35,520.0 – 77,590.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,861.2 | 24 / 24 | 1,602.5 – 2,271.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.8% | 24 / 24 | 86.9% – 97.7% |
Total CSFinal match statistic reported by the match source. | 1,017.2 | 24 / 24 | 675.0 – 1,557.0 |
CS / minFinal match statistic reported by the match source. | 32.6 | 24 / 24 | 28.5 – 39.7 |
Turret plates takenFinal match statistic reported by the match source. | 28.0 | 24 / 24 | 4.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.9 | 16 / 24 | -91.0 – +72.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,092.8 | 24 / 24 | -6,236.0 – +4,645.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -950.8 | 16 / 24 | -5,715.0 – +3,010.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 250.6 | 24 / 24 | 151.0 – 411.0 |
Vision score / minFinal match statistic reported by the match source. | 7.92 | 24 / 24 | 5.82 – 9.94 |
Wards placedFinal match statistic reported by the match source. | 100.6 | 24 / 24 | 62.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 33.9 | 24 / 24 | 16.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 24.1 | 24 / 24 | 7.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 24 / 24 | 1.03 – 1.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,704.0 | 24 / 24 | 3,648.2 – 27,823.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,627.6 | 24 / 24 | 1,401.8 – 18,746.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 24 / 24 | 14.4 – 19.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 24 / 24 | 11.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:15 | 24 / 24 | 22:29 – 43:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 24 / 24 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 24 / 24 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 14 / 24 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.0 | 24 / 24 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.8% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 92.9% | 14 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable