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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
19 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.1 | 19 / 19 | 6.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 17.1 | 19 / 19 | 4.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 35.3 | 19 / 19 | 11.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.01 | 19 / 19 | 0.79 – 12.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.2% | 19 / 19 | 50.0% – 87.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.3 | 19 / 19 | 18.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 19 / 19 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 19 / 19 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 19 / 19 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.1% | 19 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.8% | 19 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 19 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 19 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,196.9 | 19 / 19 | 40,135.0 – 134,819.0 |
Physical damageFinal match statistic reported by the match source. | 40,393.1 | 19 / 19 | 17,037.0 – 65,841.0 |
Magic damageFinal match statistic reported by the match source. | 43,871.2 | 19 / 19 | 17,232.0 – 77,410.0 |
True damageFinal match statistic reported by the match source. | 3,928.3 | 19 / 19 | 674.0 – 11,486.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,739.8 | 19 / 19 | 1,337.1 – 3,821.0 |
Damage takenFinal match statistic reported by the match source. | 120,561.8 | 19 / 19 | 73,930.0 – 172,351.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,433.8 | 19 / 19 | 71,683.0 – 216,632.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,105.3 | 19 / 19 | 44,510.0 – 77,762.0 |
Gold spentFinal match statistic reported by the match source. | 56,863.4 | 19 / 19 | 43,240.0 – 74,538.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,944.7 | 19 / 19 | 1,739.4 – 2,213.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 19 / 19 | 80.1% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,067.9 | 19 / 19 | 735.0 – 1,312.0 |
CS / minFinal match statistic reported by the match source. | 33.5 | 19 / 19 | 29.6 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 38.7 | 19 / 19 | 10.0 – 73.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +26.0 | 16 / 19 | -98.0 – +152.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -502.4 | 19 / 19 | -4,747.0 – +5,281.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +645.4 | 16 / 19 | -5,976.0 – +6,219.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 271.2 | 19 / 19 | 152.0 – 391.0 |
Vision score / minFinal match statistic reported by the match source. | 8.42 | 19 / 19 | 6.11 – 10.31 |
Wards placedFinal match statistic reported by the match source. | 93.7 | 19 / 19 | 58.0 – 123.0 |
Wards clearedFinal match statistic reported by the match source. | 45.6 | 19 / 19 | 22.0 – 76.0 |
Control wards placedFinal match statistic reported by the match source. | 20.3 | 19 / 19 | 9.0 – 37.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 19 / 19 | 0.72 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,070.0 | 19 / 19 | 3,570.1 – 28,093.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,642.0 | 19 / 19 | 1,534.8 – 15,995.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 19 / 19 | 15.5 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 19 / 19 | 12.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 31:57 | 19 / 19 | 24:52 – 41:08 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 19 / 19 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 19 / 19 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 13 / 19 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 19 / 19 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.1% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.9% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 13 / 19 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable