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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
2 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 6.0 | 2 / 2 | 5.0 – 7.0 |
DeathsFinal match statistic reported by the match source. | 15.0 | 2 / 2 | 12.0 – 18.0 |
AssistsFinal match statistic reported by the match source. | 11.0 | 2 / 2 | 10.0 – 12.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.13 | 2 / 2 | 0.94 – 1.42 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.3% | 2 / 2 | 48.6% – 68.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 17.0 | 2 / 2 | 17.0 – 17.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 2 / 2 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 0.5 | 2 / 2 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 100.0% | 2 / 2 | 100.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 100.0% | 2 / 2 | 100.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 2 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 2 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 53,494.0 | 2 / 2 | 46,794.0 – 60,194.0 |
Physical damageFinal match statistic reported by the match source. | 27,273.0 | 2 / 2 | 22,304.0 – 32,242.0 |
Magic damageFinal match statistic reported by the match source. | 25,159.5 | 2 / 2 | 23,126.0 – 27,193.0 |
True damageFinal match statistic reported by the match source. | 1,058.0 | 2 / 2 | 755.0 – 1,361.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 1,944.9 | 2 / 2 | 1,877.2 – 2,012.6 |
Damage takenFinal match statistic reported by the match source. | 91,835.0 | 2 / 2 | 73,307.0 – 110,363.0 |
Damage mitigatedFinal match statistic reported by the match source. | 66,775.5 | 2 / 2 | 42,213.0 – 91,338.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 48,656.0 | 2 / 2 | 39,483.0 – 57,829.0 |
Gold spentFinal match statistic reported by the match source. | 47,663.0 | 2 / 2 | 37,955.0 – 57,371.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,750.8 | 2 / 2 | 1,698.2 – 1,803.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 98.0% | 2 / 2 | 96.1% – 99.2% |
Total CSFinal match statistic reported by the match source. | 941.0 | 2 / 2 | 725.0 – 1,157.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 2 / 2 | 31.2 – 36.1 |
Turret plates takenFinal match statistic reported by the match source. | 21.5 | 2 / 2 | 8.0 – 35.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -85.5 | 2 / 2 | -100.0 – -71.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,168.5 | 2 / 2 | -2,523.0 – -1,814.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +122.0 | 2 / 2 | -309.0 – +553.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 250.0 | 2 / 2 | 173.0 – 327.0 |
Vision score / minFinal match statistic reported by the match source. | 8.82 | 2 / 2 | 7.44 – 10.20 |
Wards placedFinal match statistic reported by the match source. | 87.5 | 2 / 2 | 61.0 – 114.0 |
Wards clearedFinal match statistic reported by the match source. | 39.5 | 2 / 2 | 29.0 – 50.0 |
Control wards placedFinal match statistic reported by the match source. | 21.5 | 2 / 2 | 9.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.10 | 2 / 2 | 1.04 – 1.19 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,122.3 | 2 / 2 | 4,072.6 – 9,196.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,243.7 | 2 / 2 | 2,193.5 – 4,819.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.3 | 2 / 2 | 18.4 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.2 | 2 / 2 | 11.8 – 14.6 |
Game timeMean known game duration in minutes and seconds. | 27:40 | 2 / 2 | 23:15 – 32:04 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 2 / 2 | 0.0 – 1.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 2 / 2 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 2 / 2 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 2 | — |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 2 / 2 | 1.0 – 4.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 2 | 100.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 2 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 2 team-games · 2 known results · Coverage varies by metric · — unavailable