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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
28 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 28 / 28 | 0.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 13.6 | 28 / 28 | 2.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 31.6 | 28 / 28 | 0.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.38 | 28 / 28 | 0.00 – 21.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.2% | 27 / 28 | 46.7% – 74.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.9 | 28 / 28 | 0.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 28 / 28 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 28 / 28 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 28 / 28 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 28 / 28 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 28 / 28 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.7% | 28 / 28 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 28 / 28 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 28 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 28 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,083.9 | 28 / 28 | 28,307.0 – 181,853.0 |
Physical damageFinal match statistic reported by the match source. | 43,095.4 | 28 / 28 | 14,334.0 – 68,579.0 |
Magic damageFinal match statistic reported by the match source. | 42,600.8 | 28 / 28 | 13,863.0 – 113,613.0 |
True damageFinal match statistic reported by the match source. | 4,383.8 | 28 / 28 | 107.0 – 14,733.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,662.3 | 28 / 28 | 1,219.3 – 3,926.3 |
Damage takenFinal match statistic reported by the match source. | 113,504.0 | 28 / 28 | 69,038.0 – 209,010.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,848.6 | 28 / 28 | 43,910.0 – 286,735.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,387.8 | 28 / 28 | 35,891.0 – 93,160.0 |
Gold spentFinal match statistic reported by the match source. | 60,239.6 | 28 / 28 | 35,653.0 – 96,503.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,939.8 | 28 / 28 | 1,545.9 – 2,267.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 28 / 28 | 81.9% – 103.6% |
Total CSFinal match statistic reported by the match source. | 1,185.4 | 28 / 28 | 742.0 – 1,501.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 28 / 28 | 29.2 – 41.6 |
Turret plates takenFinal match statistic reported by the match source. | 40.2 | 28 / 28 | 11.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +13.3 | 28 / 28 | -88.0 – +92.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +320.8 | 28 / 28 | -7,339.0 – +3,010.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,516.6 | 28 / 28 | -6,631.0 – +5,688.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 346.6 | 28 / 28 | 183.0 – 552.0 |
Vision score / minFinal match statistic reported by the match source. | 10.37 | 28 / 28 | 7.86 – 11.75 |
Wards placedFinal match statistic reported by the match source. | 122.2 | 28 / 28 | 68.0 – 181.0 |
Wards clearedFinal match statistic reported by the match source. | 57.0 | 28 / 28 | 26.0 – 89.0 |
Control wards placedFinal match statistic reported by the match source. | 39.1 | 28 / 28 | 15.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 28 / 28 | 0.79 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,341.5 | 28 / 28 | 4,443.6 – 52,586.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,731.9 | 28 / 28 | 2,111.2 – 32,762.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 28 / 28 | 15.0 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 28 / 28 | 12.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:12 | 28 / 28 | 23:13 – 46:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 28 / 28 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 28 / 28 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 28 / 28 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 15 / 28 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 28 / 28 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.7% | 28 / 28 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 28 / 28 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 67.9% | 28 / 28 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.7% | 28 / 28 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 28 / 28 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 15 / 28 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 28 team-games · 28 known results · Coverage varies by metric · — unavailable