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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
19 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.3 | 19 / 19 | 4.0 – 19.0 |
DeathsFinal match statistic reported by the match source. | 13.2 | 19 / 19 | 2.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 23.1 | 19 / 19 | 9.0 – 40.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.61 | 19 / 19 | 0.57 – 27.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.4% | 19 / 19 | 48.4% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 34.4 | 19 / 19 | 13.0 – 57.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 19 / 19 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 19 / 19 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 19 / 19 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.6% | 19 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.4% | 19 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 19 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 19 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,894.3 | 19 / 19 | 64,810.0 – 142,510.0 |
Physical damageFinal match statistic reported by the match source. | 43,136.2 | 19 / 19 | 18,763.0 – 100,781.0 |
Magic damageFinal match statistic reported by the match source. | 41,999.1 | 19 / 19 | 21,456.0 – 72,819.0 |
True damageFinal match statistic reported by the match source. | 3,755.2 | 19 / 19 | 465.0 – 9,975.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,555.9 | 19 / 19 | 1,900.9 – 3,843.0 |
Damage takenFinal match statistic reported by the match source. | 113,613.5 | 19 / 19 | 71,754.0 – 205,058.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,952.6 | 19 / 19 | 71,521.0 – 215,834.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,458.8 | 19 / 19 | 47,296.0 – 94,210.0 |
Gold spentFinal match statistic reported by the match source. | 63,398.0 | 19 / 19 | 46,308.0 – 89,348.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,942.4 | 19 / 19 | 1,656.6 – 2,217.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.0% | 19 / 19 | 83.5% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,299.5 | 19 / 19 | 905.0 – 1,811.0 |
CS / minFinal match statistic reported by the match source. | 37.4 | 19 / 19 | 31.7 – 41.6 |
Turret plates takenFinal match statistic reported by the match source. | 38.8 | 19 / 19 | 4.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +16.8 | 19 / 19 | -48.0 – +72.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +390.3 | 19 / 19 | -8,061.0 – +6,672.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +363.9 | 19 / 19 | -4,603.0 – +4,408.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 375.6 | 19 / 19 | 224.0 – 567.0 |
Vision score / minFinal match statistic reported by the match source. | 10.72 | 19 / 19 | 7.85 – 12.39 |
Wards placedFinal match statistic reported by the match source. | 143.1 | 19 / 19 | 98.0 – 203.0 |
Wards clearedFinal match statistic reported by the match source. | 60.5 | 19 / 19 | 34.0 – 104.0 |
Control wards placedFinal match statistic reported by the match source. | 45.1 | 19 / 19 | 26.0 – 69.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.32 | 19 / 19 | 0.97 – 1.81 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,600.2 | 19 / 19 | 3,633.9 – 41,714.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,106.4 | 19 / 19 | 1,576.5 – 34,565.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.3 | 19 / 19 | 17.2 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.4 | 19 / 19 | 13.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:46 | 19 / 19 | 28:11 – 46:37 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 19 / 19 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 19 / 19 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 17 / 19 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 19 / 19 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 26.3% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.1% | 17 / 19 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable