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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.1 | 12 / 12 | 5.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 22.5 | 12 / 12 | 10.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 31.9 | 12 / 12 | 5.0 – 57.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.18 | 12 / 12 | 0.56 – 8.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 54.8% | 12 / 12 | 40.0% – 68.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.0 | 12 / 12 | 10.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 2.6 | 12 / 12 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 12 / 12 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,469.9 | 12 / 12 | 61,057.0 – 162,230.0 |
Physical damageFinal match statistic reported by the match source. | 49,172.7 | 12 / 12 | 29,556.0 – 68,656.0 |
Magic damageFinal match statistic reported by the match source. | 45,404.4 | 12 / 12 | 23,716.0 – 77,314.0 |
True damageFinal match statistic reported by the match source. | 7,889.3 | 12 / 12 | 472.0 – 27,514.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,130.7 | 12 / 12 | 1,916.0 – 5,757.3 |
Damage takenFinal match statistic reported by the match source. | 146,239.3 | 12 / 12 | 99,851.0 – 287,623.0 |
Damage mitigatedFinal match statistic reported by the match source. | 139,935.6 | 12 / 12 | 84,404.0 – 343,207.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,833.8 | 12 / 12 | 51,049.0 – 84,728.0 |
Gold spentFinal match statistic reported by the match source. | 60,071.2 | 12 / 12 | 46,188.0 – 82,655.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,944.6 | 12 / 12 | 1,676.6 – 2,367.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.1% | 12 / 12 | 90.3% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,096.6 | 12 / 12 | 895.0 – 1,352.0 |
CS / minFinal match statistic reported by the match source. | 33.5 | 12 / 12 | 30.9 – 35.1 |
Turret plates takenFinal match statistic reported by the match source. | 45.8 | 12 / 12 | 14.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -21.1 | 10 / 12 | -74.0 – +25.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -318.3 | 12 / 12 | -3,517.0 – +2,892.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -611.8 | 10 / 12 | -1,550.0 – +204.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 256.9 | 12 / 12 | 170.0 – 341.0 |
Vision score / minFinal match statistic reported by the match source. | 7.76 | 12 / 12 | 6.02 – 8.72 |
Wards placedFinal match statistic reported by the match source. | 98.7 | 12 / 12 | 65.0 – 141.0 |
Wards clearedFinal match statistic reported by the match source. | 33.3 | 12 / 12 | 23.0 – 44.0 |
Control wards placedFinal match statistic reported by the match source. | 20.6 | 12 / 12 | 7.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 12 / 12 | 1.14 – 2.43 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,499.5 | 12 / 12 | 3,680.3 – 13,194.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,837.1 | 12 / 12 | 1,596.5 – 6,403.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 12 / 12 | 14.2 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 12 / 12 | 13.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:51 | 12 / 12 | 26:42 – 43:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 12 / 12 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 8 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 12 / 12 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 8.3% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 12 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable