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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
113 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.6 | 113 / 113 | 1.0 – 43.0 |
DeathsFinal match statistic reported by the match source. | 16.2 | 113 / 113 | 2.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 42.3 | 112 / 113 | 2.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.84 | 112 / 113 | 0.13 – 35.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.2% | 112 / 113 | 33.3% – 81.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.9 | 112 / 113 | 3.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 107 / 113 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 112 / 113 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 112 / 113 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 112 / 113 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 112 / 113 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 51.8% | 112 / 113 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.0% | 112 / 113 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 399.4 | 11 / 113 | 0.0 – 1,696.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 536.2 | 11 / 113 | 0.0 – 1,750.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,724.8 | 112 / 113 | 48,383.0 – 288,114.0 |
Physical damageFinal match statistic reported by the match source. | 48,169.2 | 112 / 113 | 23,450.0 – 86,892.0 |
Magic damageFinal match statistic reported by the match source. | 50,405.5 | 112 / 113 | 10,740.0 – 185,381.0 |
True damageFinal match statistic reported by the match source. | 5,145.9 | 112 / 113 | 255.0 – 21,687.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 112 / 113 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,316.6 | 112 / 113 | 1,572.6 – 5,348.7 |
Damage takenFinal match statistic reported by the match source. | 124,623.5 | 112 / 113 | 64,649.0 – 293,010.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,900.5 | 112 / 113 | 51,439.0 – 261,560.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,401.2 | 112 / 113 | 37,178.0 – 111,816.0 |
Gold spentFinal match statistic reported by the match source. | 55,690.6 | 112 / 113 | 35,028.0 – 105,218.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 112 / 113 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,019.5 | 112 / 113 | 1,537.3 – 2,496.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.2% | 112 / 113 | 66.5% – 99.7% |
Total CSFinal match statistic reported by the match source. | 1,033.9 | 112 / 113 | 731.0 – 1,799.0 |
CS / minFinal match statistic reported by the match source. | 33.5 | 112 / 113 | 27.8 – 41.6 |
Turret plates takenFinal match statistic reported by the match source. | 53.6 | 112 / 113 | 2.0 – 110.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +18.3 | 89 / 113 | -116.0 – +117.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +917.4 | 113 / 113 | -4,889.0 – +7,260.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,201.0 | 89 / 113 | -5,212.0 – +6,295.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 270.0 | 112 / 113 | 144.0 – 529.0 |
Vision score / minFinal match statistic reported by the match source. | 8.63 | 112 / 113 | 6.10 – 11.85 |
Wards placedFinal match statistic reported by the match source. | 102.5 | 112 / 113 | 60.0 – 192.0 |
Wards clearedFinal match statistic reported by the match source. | 37.1 | 112 / 113 | 12.0 – 82.0 |
Control wards placedFinal match statistic reported by the match source. | 27.0 | 112 / 113 | 12.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.66 | 112 / 113 | 0.93 – 2.58 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,741.5 | 112 / 113 | 3,707.9 – 33,908.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,876.3 | 112 / 113 | 1,509.5 – 26,941.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 112 / 113 | 13.2 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 112 / 113 | 11.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 31:02 | 113 / 113 | 22:29 – 53:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 113 / 113 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 113 / 113 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 113 / 113 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 69 / 113 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.5 | 113 / 113 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 113 / 113 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 61.9% | 113 / 113 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 49.6% | 113 / 113 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.4% | 113 / 113 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 68.1% | 113 / 113 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 68.1% | 69 / 113 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 113 team-games · 113 known results · Coverage varies by metric · — unavailable