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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.2 | 5 / 5 | 10.0 – 21.0 |
DeathsFinal match statistic reported by the match source. | 15.2 | 5 / 5 | 2.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 36.8 | 5 / 5 | 20.0 – 50.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.42 | 5 / 5 | 1.67 – 35.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.2% | 5 / 5 | 60.0% – 81.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.0 | 5 / 5 | 30.0 – 71.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 5 / 5 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 5 / 5 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,552.8 | 5 / 5 | 68,445.0 – 108,235.0 |
Physical damageFinal match statistic reported by the match source. | 42,661.2 | 5 / 5 | 30,338.0 – 48,946.0 |
Magic damageFinal match statistic reported by the match source. | 33,017.0 | 5 / 5 | 18,974.0 – 53,653.0 |
True damageFinal match statistic reported by the match source. | 4,869.8 | 5 / 5 | 1,580.0 – 8,525.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,869.8 | 5 / 5 | 2,139.9 – 3,410.1 |
Damage takenFinal match statistic reported by the match source. | 103,834.4 | 5 / 5 | 67,486.0 – 135,593.0 |
Damage mitigatedFinal match statistic reported by the match source. | 104,383.4 | 5 / 5 | 78,105.0 – 139,571.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,081.0 | 5 / 5 | 45,621.0 – 64,868.0 |
Gold spentFinal match statistic reported by the match source. | 49,337.2 | 5 / 5 | 43,653.0 – 58,040.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,917.3 | 5 / 5 | 1,735.7 – 2,151.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 5 / 5 | 85.9% – 96.9% |
Total CSFinal match statistic reported by the match source. | 872.2 | 5 / 5 | 731.0 – 1,119.0 |
CS / minFinal match statistic reported by the match source. | 30.8 | 5 / 5 | 27.8 – 33.4 |
Turret plates takenFinal match statistic reported by the match source. | 55.2 | 5 / 5 | 40.0 – 71.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 5 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +251.6 | 5 / 5 | -3,977.0 – +4,153.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 5 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 231.2 | 5 / 5 | 161.0 – 313.0 |
Vision score / minFinal match statistic reported by the match source. | 8.04 | 5 / 5 | 7.06 – 8.80 |
Wards placedFinal match statistic reported by the match source. | 94.8 | 5 / 5 | 68.0 – 117.0 |
Wards clearedFinal match statistic reported by the match source. | 26.8 | 5 / 5 | 14.0 – 40.0 |
Control wards placedFinal match statistic reported by the match source. | 22.0 | 5 / 5 | 12.0 – 27.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 5 / 5 | 1.17 – 1.81 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,831.2 | 5 / 5 | 5,022.0 – 33,743.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,558.0 | 5 / 5 | 2,220.5 – 24,540.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.1 | 5 / 5 | 15.4 – 17.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.1 | 5 / 5 | 12.8 – 16.2 |
Game timeMean known game duration in minutes and seconds. | 28:28 | 5 / 5 | 22:49 – 35:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 5 / 5 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 5 / 5 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 4 / 5 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 5 / 5 | 4.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 5 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable