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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 25.0 | 4 / 4 | 14.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 11.8 | 4 / 4 | 5.0 – 17.0 |
AssistsFinal match statistic reported by the match source. | 55.5 | 4 / 4 | 36.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 6.85 | 4 / 4 | 4.17 – 17.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.5% | 4 / 4 | 56.0% – 71.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 80.5 | 4 / 4 | 50.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 4 / 4 | 1.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 4.0 | 4 / 4 | 3.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 1.0 | 4 / 4 | 1.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 108,800.5 | 4 / 4 | 79,167.0 – 161,077.0 |
Physical damageFinal match statistic reported by the match source. | 50,334.5 | 4 / 4 | 28,970.0 – 80,048.0 |
Magic damageFinal match statistic reported by the match source. | 51,652.5 | 4 / 4 | 43,861.0 – 66,081.0 |
True damageFinal match statistic reported by the match source. | 6,809.0 | 4 / 4 | 2,874.0 – 14,944.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 4,089.0 | 4 / 4 | 2,792.5 – 5,005.0 |
Damage takenFinal match statistic reported by the match source. | 95,855.5 | 4 / 4 | 67,056.0 – 137,788.0 |
Damage mitigatedFinal match statistic reported by the match source. | 79,487.5 | 4 / 4 | 57,227.0 – 123,630.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,527.5 | 4 / 4 | 53,566.0 – 70,652.0 |
Gold spentFinal match statistic reported by the match source. | 52,217.3 | 4 / 4 | 48,103.0 – 63,555.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,261.2 | 4 / 4 | 2,037.6 – 2,496.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 87.7% | 4 / 4 | 83.3% – 90.0% |
Total CSFinal match statistic reported by the match source. | 928.8 | 4 / 4 | 802.0 – 1,098.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 4 / 4 | 34.1 – 35.7 |
Turret plates takenFinal match statistic reported by the match source. | 57.8 | 4 / 4 | 53.0 – 63.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +53.0 | 2 / 4 | +41.0 – +65.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,954.8 | 4 / 4 | +925.0 – +4,197.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,887.5 | 2 / 4 | +1,816.0 – +1,959.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 248.8 | 4 / 4 | 188.0 – 329.0 |
Vision score / minFinal match statistic reported by the match source. | 9.27 | 4 / 4 | 8.36 – 10.22 |
Wards placedFinal match statistic reported by the match source. | 86.8 | 4 / 4 | 73.0 – 100.0 |
Wards clearedFinal match statistic reported by the match source. | 34.5 | 4 / 4 | 23.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 23.5 | 4 / 4 | 19.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.83 | 4 / 4 | 1.37 – 2.28 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,157.9 | 4 / 4 | 6,748.9 – 13,411.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,066.2 | 4 / 4 | 4,156.0 – 10,713.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 15.6 | 4 / 4 | 14.3 – 17.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 4 / 4 | 13.8 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 26:32 | 4 / 4 | 22:29 – 32:11 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 4 / 4 | 2.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 4 / 4 | 1.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 4 / 4 | 1.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 2 / 4 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.3 | 4 / 4 | 9.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 4 | 100.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 4 | 100.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 4 | 100.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 4 | 100.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 4 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable