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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
38 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.6 | 38 / 38 | 5.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 17.4 | 38 / 38 | 4.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 44.2 | 37 / 38 | 11.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.75 | 37 / 38 | 0.62 – 15.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.7% | 37 / 38 | 47.7% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 64.6 | 37 / 38 | 16.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 36 / 38 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 37 / 38 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 37 / 38 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 37 / 38 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 37 / 38 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 64.9% | 37 / 38 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 56.8% | 37 / 38 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 928.3 | 3 / 38 | 0.0 – 1,696.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 603.0 | 3 / 38 | 0.0 – 1,228.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,426.7 | 37 / 38 | 56,762.0 – 146,118.0 |
Physical damageFinal match statistic reported by the match source. | 47,910.2 | 37 / 38 | 27,169.0 – 81,824.0 |
Magic damageFinal match statistic reported by the match source. | 47,576.4 | 37 / 38 | 10,740.0 – 81,406.0 |
True damageFinal match statistic reported by the match source. | 5,936.0 | 37 / 38 | 555.0 – 21,687.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 37 / 38 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,310.9 | 37 / 38 | 1,928.0 – 4,471.9 |
Damage takenFinal match statistic reported by the match source. | 119,805.8 | 37 / 38 | 66,962.0 – 166,414.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,479.8 | 37 / 38 | 51,439.0 – 204,851.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,110.3 | 37 / 38 | 40,679.0 – 78,509.0 |
Gold spentFinal match statistic reported by the match source. | 55,053.9 | 37 / 38 | 38,698.0 – 68,863.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 37 / 38 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,006.1 | 37 / 38 | 1,561.6 – 2,436.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.1% | 37 / 38 | 66.5% – 99.5% |
Total CSFinal match statistic reported by the match source. | 995.8 | 37 / 38 | 769.0 – 1,272.0 |
CS / minFinal match statistic reported by the match source. | 32.7 | 37 / 38 | 29.3 – 36.4 |
Turret plates takenFinal match statistic reported by the match source. | 53.8 | 37 / 38 | 6.0 – 108.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +11.8 | 36 / 38 | -116.0 – +96.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,103.4 | 38 / 38 | -3,829.0 – +5,898.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,107.5 | 36 / 38 | -4,146.0 – +5,108.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 260.6 | 37 / 38 | 157.0 – 399.0 |
Vision score / minFinal match statistic reported by the match source. | 8.45 | 37 / 38 | 6.28 – 10.56 |
Wards placedFinal match statistic reported by the match source. | 101.3 | 37 / 38 | 64.0 – 142.0 |
Wards clearedFinal match statistic reported by the match source. | 35.0 | 37 / 38 | 12.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 26.2 | 37 / 38 | 12.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.66 | 37 / 38 | 1.04 – 2.08 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,948.0 | 37 / 38 | 3,707.9 – 20,385.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,544.0 | 37 / 38 | 1,509.5 – 13,132.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.3 | 37 / 38 | 13.6 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 37 / 38 | 12.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 30:40 | 38 / 38 | 22:46 – 39:08 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 38 / 38 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 38 / 38 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 38 / 38 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 26 / 38 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.3 | 38 / 38 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 63.2% | 38 / 38 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 65.8% | 38 / 38 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 38 / 38 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.9% | 38 / 38 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 65.8% | 38 / 38 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 73.1% | 26 / 38 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 38 team-games · 38 known results · Coverage varies by metric · — unavailable