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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.7 | 27 / 27 | 4.0 – 43.0 |
DeathsFinal match statistic reported by the match source. | 17.1 | 27 / 27 | 2.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 39.5 | 27 / 27 | 4.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.46 | 27 / 27 | 0.48 – 20.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.5% | 27 / 27 | 33.3% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.1 | 27 / 27 | 10.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 26 / 27 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 27 / 27 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 27 / 27 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 48.1% | 27 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.0% | 27 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 2 / 27 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,095.5 | 2 / 27 | 441.0 – 1,750.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 105,949.9 | 27 / 27 | 54,847.0 – 177,071.0 |
Physical damageFinal match statistic reported by the match source. | 50,706.0 | 27 / 27 | 23,450.0 – 81,035.0 |
Magic damageFinal match statistic reported by the match source. | 50,632.1 | 27 / 27 | 25,420.0 – 108,773.0 |
True damageFinal match statistic reported by the match source. | 4,607.6 | 27 / 27 | 901.0 – 15,907.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,400.3 | 27 / 27 | 2,049.2 – 4,432.3 |
Damage takenFinal match statistic reported by the match source. | 128,398.3 | 27 / 27 | 64,649.0 – 209,935.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,579.4 | 27 / 27 | 54,812.0 – 198,405.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,838.0 | 27 / 27 | 46,492.0 – 86,495.0 |
Gold spentFinal match statistic reported by the match source. | 55,936.8 | 27 / 27 | 38,980.0 – 78,683.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,048.6 | 27 / 27 | 1,657.6 – 2,397.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.0% | 27 / 27 | 67.9% – 96.8% |
Total CSFinal match statistic reported by the match source. | 1,038.6 | 27 / 27 | 844.0 – 1,245.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 27 / 27 | 28.0 – 41.6 |
Turret plates takenFinal match statistic reported by the match source. | 53.3 | 27 / 27 | 8.0 – 109.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +36.8 | 21 / 27 | -32.0 – +117.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,322.2 | 27 / 27 | -4,889.0 – +7,260.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,786.0 | 21 / 27 | -5,212.0 – +6,295.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 257.0 | 27 / 27 | 144.0 – 417.0 |
Vision score / minFinal match statistic reported by the match source. | 8.24 | 27 / 27 | 6.10 – 9.76 |
Wards placedFinal match statistic reported by the match source. | 97.3 | 27 / 27 | 60.0 – 153.0 |
Wards clearedFinal match statistic reported by the match source. | 34.8 | 27 / 27 | 15.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 23.9 | 27 / 27 | 13.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.69 | 27 / 27 | 1.02 – 2.17 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,520.1 | 27 / 27 | 3,817.3 – 32,324.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,680.3 | 27 / 27 | 1,765.6 – 26,941.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 27 / 27 | 13.2 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 27 / 27 | 13.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:58 | 27 / 27 | 23:06 – 42:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 27 / 27 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 27 / 27 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 19 / 27 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.0 | 27 / 27 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 74.1% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 70.4% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 68.4% | 19 / 27 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable