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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.0 | 24 / 24 | 1.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 15.6 | 24 / 24 | 4.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 41.7 | 24 / 24 | 2.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.83 | 24 / 24 | 0.13 – 14.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.4% | 24 / 24 | 48.6% – 81.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.7 | 24 / 24 | 3.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 22 / 24 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 24 / 24 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 24 / 24 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 24 / 24 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 37.5% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 402.0 | 4 / 24 | 72.0 – 798.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 152.0 | 4 / 24 | 0.0 – 445.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 112,003.3 | 24 / 24 | 51,142.0 – 288,114.0 |
Physical damageFinal match statistic reported by the match source. | 49,948.2 | 24 / 24 | 27,208.0 – 86,892.0 |
Magic damageFinal match statistic reported by the match source. | 57,094.1 | 24 / 24 | 21,910.0 – 185,381.0 |
True damageFinal match statistic reported by the match source. | 4,956.5 | 24 / 24 | 586.0 – 20,551.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,287.6 | 24 / 24 | 2,114.8 – 5,348.7 |
Damage takenFinal match statistic reported by the match source. | 136,905.0 | 24 / 24 | 82,948.0 – 293,010.0 |
Damage mitigatedFinal match statistic reported by the match source. | 134,189.5 | 24 / 24 | 55,371.0 – 261,560.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,776.8 | 24 / 24 | 37,178.0 – 111,816.0 |
Gold spentFinal match statistic reported by the match source. | 58,701.7 | 24 / 24 | 35,028.0 – 105,218.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,974.0 | 24 / 24 | 1,537.3 – 2,224.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.2% | 24 / 24 | 71.7% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,120.7 | 24 / 24 | 747.0 – 1,799.0 |
CS / minFinal match statistic reported by the match source. | 33.9 | 24 / 24 | 30.9 – 38.0 |
Turret plates takenFinal match statistic reported by the match source. | 51.5 | 24 / 24 | 2.0 – 110.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -1.5 | 19 / 24 | -75.0 – +57.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -439.2 | 24 / 24 | -4,392.0 – +3,941.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +316.6 | 19 / 24 | -4,471.0 – +3,455.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 302.8 | 24 / 24 | 156.0 – 529.0 |
Vision score / minFinal match statistic reported by the match source. | 9.02 | 24 / 24 | 6.48 – 11.85 |
Wards placedFinal match statistic reported by the match source. | 110.5 | 24 / 24 | 65.0 – 192.0 |
Wards clearedFinal match statistic reported by the match source. | 44.9 | 24 / 24 | 20.0 – 82.0 |
Control wards placedFinal match statistic reported by the match source. | 30.2 | 24 / 24 | 14.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.70 | 24 / 24 | 1.20 – 2.58 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,785.4 | 24 / 24 | 3,937.3 – 31,782.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,221.0 | 24 / 24 | 1,616.4 – 17,397.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 24 / 24 | 15.1 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 24 / 24 | 11.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:05 | 24 / 24 | 23:27 – 53:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 24 / 24 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 24 / 24 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 12 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 24 / 24 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 54.2% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable