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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.7 | 15 / 15 | 6.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 13.8 | 15 / 15 | 3.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 42.0 | 15 / 15 | 10.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.47 | 15 / 15 | 0.78 – 24.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.0% | 15 / 15 | 48.6% – 74.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.7 | 15 / 15 | 17.0 – 89.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 14 / 15 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 15 / 15 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 2 / 15 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 645.0 | 2 / 15 | 122.0 – 1,168.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,513.3 | 15 / 15 | 48,383.0 – 143,942.0 |
Physical damageFinal match statistic reported by the match source. | 42,653.7 | 15 / 15 | 25,456.0 – 58,303.0 |
Magic damageFinal match statistic reported by the match source. | 51,737.9 | 15 / 15 | 22,668.0 – 85,337.0 |
True damageFinal match statistic reported by the match source. | 4,117.6 | 15 / 15 | 255.0 – 11,116.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,169.1 | 15 / 15 | 1,572.6 – 4,272.6 |
Damage takenFinal match statistic reported by the match source. | 124,663.3 | 15 / 15 | 77,260.0 – 183,907.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,536.3 | 15 / 15 | 68,709.0 – 170,825.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,937.9 | 15 / 15 | 48,147.0 – 75,105.0 |
Gold spentFinal match statistic reported by the match source. | 55,044.3 | 15 / 15 | 39,840.0 – 67,953.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,042.4 | 15 / 15 | 1,681.5 – 2,246.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 87.5% | 15 / 15 | 68.8% – 99.7% |
Total CSFinal match statistic reported by the match source. | 1,062.5 | 15 / 15 | 892.0 – 1,232.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 15 / 15 | 31.8 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 55.1 | 15 / 15 | 10.0 – 102.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +32.5 | 11 / 15 | -11.0 – +99.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,566.5 | 15 / 15 | -2,224.0 – +6,388.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,792.8 | 11 / 15 | -286.0 – +5,555.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 283.2 | 15 / 15 | 215.0 – 345.0 |
Vision score / minFinal match statistic reported by the match source. | 9.16 | 15 / 15 | 8.65 – 10.22 |
Wards placedFinal match statistic reported by the match source. | 109.2 | 15 / 15 | 81.0 – 138.0 |
Wards clearedFinal match statistic reported by the match source. | 37.9 | 15 / 15 | 28.0 – 54.0 |
Control wards placedFinal match statistic reported by the match source. | 31.9 | 15 / 15 | 18.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 15 / 15 | 0.93 – 2.04 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,033.6 | 15 / 15 | 4,225.7 – 33,908.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,560.7 | 15 / 15 | 2,093.3 – 18,347.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 15 / 15 | 15.8 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 15 / 15 | 13.4 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 30:53 | 15 / 15 | 24:51 – 36:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 15 / 15 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 6 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.9 | 15 / 15 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 86.7% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable