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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
81 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 81 / 81 | 2.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 15.6 | 81 / 81 | 4.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 34.6 | 81 / 81 | 3.0 – 101.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.14 | 81 / 81 | 0.38 – 20.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.7% | 81 / 81 | 47.5% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.9 | 81 / 81 | 5.0 – 136.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 81 / 81 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 81 / 81 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 81 / 81 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 81 / 81 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 81 / 81 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 49.4% | 81 / 81 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.7% | 81 / 81 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 81 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 81 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,091.9 | 81 / 81 | 40,539.0 – 172,639.0 |
Physical damageFinal match statistic reported by the match source. | 43,733.2 | 81 / 81 | 12,942.0 – 86,659.0 |
Magic damageFinal match statistic reported by the match source. | 39,418.5 | 81 / 81 | 12,897.0 – 96,852.0 |
True damageFinal match statistic reported by the match source. | 3,936.3 | 81 / 81 | 164.0 – 16,978.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 81 / 81 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,590.0 | 81 / 81 | 1,582.9 – 4,085.2 |
Damage takenFinal match statistic reported by the match source. | 113,664.6 | 81 / 81 | 66,399.0 – 247,157.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,816.5 | 81 / 81 | 47,204.0 – 397,004.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,276.3 | 81 / 81 | 36,904.0 – 104,608.0 |
Gold spentFinal match statistic reported by the match source. | 58,493.8 | 81 / 81 | 34,870.0 – 104,058.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 81 / 81 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,873.5 | 81 / 81 | 1,540.6 – 2,216.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 81 / 81 | 81.6% – 101.6% |
Total CSFinal match statistic reported by the match source. | 1,135.8 | 81 / 81 | 796.0 – 1,559.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 81 / 81 | 30.1 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 35.4 | 81 / 81 | 0.0 – 140.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -10.6 | 81 / 81 | -92.0 – +50.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -331.8 | 81 / 81 | -7,260.0 – +3,891.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -458.8 | 81 / 81 | -6,357.0 – +3,442.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 329.0 | 81 / 81 | 175.0 – 609.0 |
Vision score / minFinal match statistic reported by the match source. | 9.85 | 81 / 81 | 7.42 – 12.29 |
Wards placedFinal match statistic reported by the match source. | 122.5 | 81 / 81 | 70.0 – 204.0 |
Wards clearedFinal match statistic reported by the match source. | 53.4 | 81 / 81 | 23.0 – 97.0 |
Control wards placedFinal match statistic reported by the match source. | 44.0 | 81 / 81 | 19.0 – 73.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 81 / 81 | 0.87 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,295.4 | 81 / 81 | 3,132.1 – 24,511.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,997.1 | 81 / 81 | 1,567.2 – 18,596.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 81 / 81 | 14.7 – 22.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 81 / 81 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:04 | 81 / 81 | 23:33 – 51:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 81 / 81 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 81 / 81 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 81 / 81 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 46 / 81 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.5 | 81 / 81 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 49.4% | 81 / 81 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 29.6% | 81 / 81 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.1% | 81 / 81 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 43.2% | 81 / 81 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 43.2% | 81 / 81 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.1% | 46 / 81 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 81 team-games · 81 known results · Coverage varies by metric · — unavailable