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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.3 | 21 / 21 | 2.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 13.6 | 21 / 21 | 4.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 38.4 | 21 / 21 | 3.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.03 | 21 / 21 | 0.38 – 20.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.7% | 21 / 21 | 50.0% – 77.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.7 | 21 / 21 | 5.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 21 / 21 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 21 / 21 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 21 / 21 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 52.4% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,804.6 | 21 / 21 | 40,539.0 – 170,992.0 |
Physical damageFinal match statistic reported by the match source. | 43,797.4 | 21 / 21 | 12,942.0 – 83,682.0 |
Magic damageFinal match statistic reported by the match source. | 46,759.5 | 21 / 21 | 12,897.0 – 96,852.0 |
True damageFinal match statistic reported by the match source. | 7,243.6 | 21 / 21 | 1,050.0 – 16,978.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,742.9 | 21 / 21 | 1,721.4 – 4,085.2 |
Damage takenFinal match statistic reported by the match source. | 112,956.1 | 21 / 21 | 66,399.0 – 184,080.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,456.3 | 21 / 21 | 47,204.0 – 215,215.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,156.6 | 21 / 21 | 36,904.0 – 87,043.0 |
Gold spentFinal match statistic reported by the match source. | 61,358.6 | 21 / 21 | 34,870.0 – 82,845.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,886.6 | 21 / 21 | 1,564.8 – 2,166.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.7% | 21 / 21 | 84.5% – 100.1% |
Total CSFinal match statistic reported by the match source. | 1,193.3 | 21 / 21 | 796.0 – 1,498.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 21 / 21 | 30.6 – 37.2 |
Turret plates takenFinal match statistic reported by the match source. | 42.7 | 21 / 21 | 0.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -9.1 | 21 / 21 | -92.0 – +48.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -142.7 | 21 / 21 | -7,220.0 – +3,431.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -285.7 | 21 / 21 | -5,603.0 – +2,807.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 353.5 | 21 / 21 | 175.0 – 501.0 |
Vision score / minFinal match statistic reported by the match source. | 10.00 | 21 / 21 | 7.42 – 11.49 |
Wards placedFinal match statistic reported by the match source. | 136.3 | 21 / 21 | 70.0 – 204.0 |
Wards clearedFinal match statistic reported by the match source. | 53.7 | 21 / 21 | 23.0 – 82.0 |
Control wards placedFinal match statistic reported by the match source. | 48.6 | 21 / 21 | 19.0 – 73.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 21 / 21 | 1.08 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,323.1 | 21 / 21 | 3,132.1 – 24,511.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,874.7 | 21 / 21 | 1,567.2 – 18,596.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 21 / 21 | 15.4 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 21 / 21 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:49 | 21 / 21 | 23:33 – 43:37 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 21 / 21 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 8 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 21 / 21 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable