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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.4 | 17 / 17 | 4.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 16.6 | 17 / 17 | 8.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 32.1 | 17 / 17 | 6.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.73 | 17 / 17 | 0.53 – 11.88 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.1% | 17 / 17 | 50.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.5 | 17 / 17 | 10.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 17 / 17 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 17 / 17 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 17 / 17 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 17 / 17 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 52.9% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,022.7 | 17 / 17 | 49,245.0 – 137,577.0 |
Physical damageFinal match statistic reported by the match source. | 37,821.3 | 17 / 17 | 16,724.0 – 70,876.0 |
Magic damageFinal match statistic reported by the match source. | 38,710.2 | 17 / 17 | 18,328.0 – 63,820.0 |
True damageFinal match statistic reported by the match source. | 3,487.2 | 17 / 17 | 360.0 – 7,257.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,525.4 | 17 / 17 | 1,582.9 – 3,772.7 |
Damage takenFinal match statistic reported by the match source. | 110,709.9 | 17 / 17 | 82,761.0 – 158,233.0 |
Damage mitigatedFinal match statistic reported by the match source. | 100,017.5 | 17 / 17 | 63,259.0 – 155,236.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,303.2 | 17 / 17 | 40,914.0 – 80,526.0 |
Gold spentFinal match statistic reported by the match source. | 55,594.9 | 17 / 17 | 39,664.0 – 74,545.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,882.4 | 17 / 17 | 1,595.3 – 2,207.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 17 / 17 | 81.6% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,102.6 | 17 / 17 | 851.0 – 1,289.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 17 / 17 | 32.3 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 30.5 | 17 / 17 | 0.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -18.8 | 17 / 17 | -88.0 – +33.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -844.6 | 17 / 17 | -7,260.0 – +2,978.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -799.2 | 17 / 17 | -6,357.0 – +1,802.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 317.6 | 17 / 17 | 221.0 – 432.0 |
Vision score / minFinal match statistic reported by the match source. | 10.08 | 17 / 17 | 8.44 – 12.29 |
Wards placedFinal match statistic reported by the match source. | 117.5 | 17 / 17 | 80.0 – 155.0 |
Wards clearedFinal match statistic reported by the match source. | 54.1 | 17 / 17 | 33.0 – 87.0 |
Control wards placedFinal match statistic reported by the match source. | 41.7 | 17 / 17 | 27.0 – 59.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 17 / 17 | 0.87 – 1.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,650.4 | 17 / 17 | 4,298.5 – 16,182.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,562.4 | 17 / 17 | 1,859.7 – 10,065.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.6 | 17 / 17 | 15.9 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 17 / 17 | 13.0 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 31:23 | 17 / 17 | 25:09 – 36:51 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 17 / 17 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 17 / 17 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 13 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.8 | 17 / 17 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 11.8% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 13 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable