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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
48 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.1 | 48 / 48 | 5.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 17.2 | 48 / 48 | 3.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 39.8 | 46 / 48 | 11.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.32 | 46 / 48 | 0.81 – 20.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.2% | 46 / 48 | 44.0% – 76.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.1 | 46 / 48 | 16.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 45 / 48 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 46 / 48 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 46 / 48 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 46 / 48 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 46 / 48 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.2% | 46 / 48 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.3% | 46 / 48 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 404.5 | 4 / 48 | 0.0 – 902.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 441.3 | 4 / 48 | 0.0 – 1,129.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,562.1 | 46 / 48 | 54,088.0 – 165,605.0 |
Physical damageFinal match statistic reported by the match source. | 46,910.0 | 46 / 48 | 15,486.0 – 85,522.0 |
Magic damageFinal match statistic reported by the match source. | 45,897.9 | 46 / 48 | 26,218.0 – 92,664.0 |
True damageFinal match statistic reported by the match source. | 5,749.9 | 46 / 48 | 251.0 – 26,049.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 46 / 48 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,995.7 | 46 / 48 | 1,543.4 – 4,063.5 |
Damage takenFinal match statistic reported by the match source. | 126,693.8 | 46 / 48 | 62,719.0 – 196,487.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,774.5 | 46 / 48 | 54,778.0 – 250,122.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,733.3 | 46 / 48 | 43,365.0 – 93,627.0 |
Gold spentFinal match statistic reported by the match source. | 60,507.1 | 46 / 48 | 42,255.0 – 85,380.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 46 / 48 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,000.8 | 46 / 48 | 1,691.7 – 2,441.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 46 / 48 | 78.6% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,117.4 | 46 / 48 | 737.0 – 1,481.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 46 / 48 | 29.1 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 45.1 | 46 / 48 | 6.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +17.8 | 46 / 48 | -95.0 – +150.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +854.9 | 48 / 48 | -4,727.0 – +5,593.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,945.0 | 46 / 48 | -6,956.0 – +1,795.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 311.8 | 46 / 48 | 157.0 – 512.0 |
Vision score / minFinal match statistic reported by the match source. | 9.36 | 46 / 48 | 6.65 – 11.34 |
Wards placedFinal match statistic reported by the match source. | 110.8 | 46 / 48 | 53.0 – 178.0 |
Wards clearedFinal match statistic reported by the match source. | 48.0 | 46 / 48 | 20.0 – 84.0 |
Control wards placedFinal match statistic reported by the match source. | 36.0 | 46 / 48 | 12.0 – 61.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 46 / 48 | 0.87 – 2.04 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,230.7 | 46 / 48 | 3,809.1 – 29,456.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,751.5 | 46 / 48 | 1,495.3 – 20,549.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 46 / 48 | 15.1 – 19.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 46 / 48 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:53 | 48 / 48 | 23:00 – 47:34 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 48 / 48 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 48 / 48 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 48 / 48 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 38 / 48 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 48 / 48 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.1% | 48 / 48 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 48 / 48 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 48 / 48 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.9% | 48 / 48 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 48 / 48 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.3% | 38 / 48 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 48 team-games · 48 known results · Coverage varies by metric · — unavailable