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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.4 | 23 / 23 | 5.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 14.4 | 23 / 23 | 4.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 41.1 | 22 / 23 | 11.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.27 | 22 / 23 | 0.97 – 16.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.6% | 22 / 23 | 49.1% – 76.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.7 | 22 / 23 | 16.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 22 / 23 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 22 / 23 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 22 / 23 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 23 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 23 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 54.5% | 22 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 22 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 23 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,129.0 | 1 / 23 | 1,129.0 – 1,129.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,745.2 | 22 / 23 | 59,293.0 – 135,789.0 |
Physical damageFinal match statistic reported by the match source. | 48,180.4 | 22 / 23 | 26,257.0 – 72,395.0 |
Magic damageFinal match statistic reported by the match source. | 44,994.4 | 22 / 23 | 26,218.0 – 82,284.0 |
True damageFinal match statistic reported by the match source. | 5,566.6 | 22 / 23 | 251.0 – 20,211.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,126.9 | 22 / 23 | 1,944.4 – 4,063.5 |
Damage takenFinal match statistic reported by the match source. | 118,848.6 | 22 / 23 | 62,719.0 – 164,506.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,112.2 | 22 / 23 | 54,778.0 – 180,756.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,957.2 | 22 / 23 | 43,365.0 – 81,776.0 |
Gold spentFinal match statistic reported by the match source. | 60,226.0 | 22 / 23 | 42,255.0 – 74,765.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,081.5 | 22 / 23 | 1,731.2 – 2,441.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 22 / 23 | 86.7% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,112.8 | 22 / 23 | 737.0 – 1,380.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 22 / 23 | 30.8 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 52.7 | 22 / 23 | 7.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +53.0 | 22 / 23 | -42.0 – +150.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,642.9 | 23 / 23 | -4,459.0 – +5,593.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,295.7 | 22 / 23 | -4,873.0 – +1,292.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 297.4 | 22 / 23 | 159.0 – 464.0 |
Vision score / minFinal match statistic reported by the match source. | 9.24 | 22 / 23 | 6.65 – 11.34 |
Wards placedFinal match statistic reported by the match source. | 103.0 | 22 / 23 | 59.0 – 157.0 |
Wards clearedFinal match statistic reported by the match source. | 46.9 | 22 / 23 | 20.0 – 84.0 |
Control wards placedFinal match statistic reported by the match source. | 32.5 | 22 / 23 | 14.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 22 / 23 | 1.05 – 1.86 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,353.6 | 22 / 23 | 3,809.1 – 24,249.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,636.0 | 22 / 23 | 1,495.3 – 15,629.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 22 / 23 | 15.1 – 19.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 22 / 23 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:56 | 23 / 23 | 23:07 – 40:54 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 23 / 23 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 23 / 23 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 23 / 23 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 65.2% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.9% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.9% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 65.2% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 20 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable