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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.7 | 6 / 6 | 8.0 – 22.0 |
DeathsFinal match statistic reported by the match source. | 18.7 | 6 / 6 | 3.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 37.0 | 5 / 6 | 13.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.41 | 5 / 6 | 0.81 – 5.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.0% | 5 / 6 | 52.5% – 72.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.6 | 5 / 6 | 21.0 – 80.0 |
Solo killsFinal match statistic reported by the match source. | 0.4 | 5 / 6 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 5 / 6 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 5 / 6 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 20.0% | 5 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 20.0% | 5 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 118,505.0 | 5 / 6 | 84,783.0 – 157,241.0 |
Physical damageFinal match statistic reported by the match source. | 49,443.8 | 5 / 6 | 39,957.0 – 64,378.0 |
Magic damageFinal match statistic reported by the match source. | 61,342.2 | 5 / 6 | 41,896.0 – 92,664.0 |
True damageFinal match statistic reported by the match source. | 7,714.4 | 5 / 6 | 2,924.0 – 12,741.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,197.8 | 5 / 6 | 2,732.0 – 3,808.1 |
Damage takenFinal match statistic reported by the match source. | 153,205.8 | 5 / 6 | 101,678.0 – 189,569.0 |
Damage mitigatedFinal match statistic reported by the match source. | 143,450.0 | 5 / 6 | 80,577.0 – 179,702.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,820.2 | 5 / 6 | 54,758.0 – 87,560.0 |
Gold spentFinal match statistic reported by the match source. | 63,079.8 | 5 / 6 | 52,358.0 – 83,505.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,870.2 | 5 / 6 | 1,764.5 – 1,997.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.7% | 5 / 6 | 78.6% – 95.6% |
Total CSFinal match statistic reported by the match source. | 1,173.8 | 5 / 6 | 990.0 – 1,386.0 |
CS / minFinal match statistic reported by the match source. | 32.2 | 5 / 6 | 29.1 – 37.0 |
Turret plates takenFinal match statistic reported by the match source. | 41.4 | 5 / 6 | 15.0 – 96.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -35.6 | 5 / 6 | -55.0 – +2.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +948.0 | 6 / 6 | -3,891.0 – +5,244.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,605.6 | 5 / 6 | -4,754.0 – +1,718.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 352.0 | 5 / 6 | 230.0 – 512.0 |
Vision score / minFinal match statistic reported by the match source. | 9.42 | 5 / 6 | 7.41 – 10.76 |
Wards placedFinal match statistic reported by the match source. | 120.8 | 5 / 6 | 89.0 – 178.0 |
Wards clearedFinal match statistic reported by the match source. | 55.6 | 5 / 6 | 35.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 36.8 | 5 / 6 | 24.0 – 59.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.72 | 5 / 6 | 1.55 – 2.04 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,027.8 | 5 / 6 | 5,351.5 – 8,822.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,156.9 | 5 / 6 | 2,279.5 – 4,676.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 5 / 6 | 15.6 – 19.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 5 / 6 | 14.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 35:15 | 6 / 6 | 27:43 – 47:34 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.5 | 6 / 6 | 2.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 4 / 6 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 6 / 6 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 6 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable