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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
28 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.4 | 28 / 28 | 2.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 19.2 | 28 / 28 | 3.0 – 42.0 |
AssistsFinal match statistic reported by the match source. | 31.0 | 28 / 28 | 2.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.31 | 28 / 28 | 0.19 – 23.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.4% | 28 / 28 | 40.0% – 87.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.4 | 28 / 28 | 4.0 – 108.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 28 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 28 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 28 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 28 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 28 | — |
First bloodFinal match statistic reported by the match source. | 46.4% | 28 / 28 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.4% | 28 / 28 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 28 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 28 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,207.4 | 28 / 28 | 38,932.0 – 136,473.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 28 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 28 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 28 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,645.7 | 28 / 28 | 1,544.9 – 4,043.6 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 28 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 28 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,670.9 | 28 / 28 | 39,561.0 – 75,783.0 |
Gold spentFinal match statistic reported by the match source. | 53,698.9 | 28 / 28 | 37,753.0 – 70,779.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,893.7 | 28 / 28 | 1,569.9 – 2,296.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 28 / 28 | 84.3% – 99.0% |
Total CSFinal match statistic reported by the match source. | 1,244.4 | 28 / 28 | 917.0 – 1,578.0 |
CS / minFinal match statistic reported by the match source. | 41.1 | 28 / 28 | 36.4 – 46.3 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 28 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 28 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,028.2 | 28 / 28 | -6,884.0 – +2,543.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 28 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 302.6 | 28 / 28 | 173.0 – 432.0 |
Vision score / minFinal match statistic reported by the match source. | 9.91 | 28 / 28 | 6.87 – 11.66 |
Wards placedFinal match statistic reported by the match source. | 113.5 | 28 / 28 | 72.0 – 154.0 |
Wards clearedFinal match statistic reported by the match source. | 48.6 | 28 / 28 | 25.0 – 81.0 |
Control wards placedFinal match statistic reported by the match source. | 39.9 | 28 / 28 | 22.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.41 | 28 / 28 | 0.93 – 1.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 28 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,007.0 | 28 / 28 | 1,249.9 – 20,017.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.6 | 28 / 28 | 18.2 – 24.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 28 / 28 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:16 | 28 / 28 | 23:28 – 37:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 28 / 28 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 28 / 28 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 28 / 28 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 28 / 28 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 28 / 28 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.4% | 28 / 28 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 28 / 28 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.7% | 28 / 28 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 28 / 28 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 28 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 28 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 28 team-games · 28 known results · Coverage varies by metric · — unavailable