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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
53 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.7 | 53 / 53 | 3.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 16.9 | 53 / 53 | 2.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 28.2 | 53 / 53 | 3.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.37 | 53 / 53 | 0.33 – 36.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.2% | 53 / 53 | 40.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 39.9 | 53 / 53 | 6.0 – 85.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 53 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 53 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 53 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 53 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 53 | — |
First bloodFinal match statistic reported by the match source. | 54.7% | 53 / 53 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 54.7% | 53 / 53 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 53 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 53 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 79,727.1 | 53 / 53 | 39,844.0 – 144,497.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 53 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 53 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 53 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 53 / 53 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,424.9 | 53 / 53 | 1,449.8 – 3,590.0 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 53 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 53 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,422.9 | 53 / 53 | 37,780.0 – 88,098.0 |
Gold spentFinal match statistic reported by the match source. | 56,332.5 | 53 / 53 | 36,338.0 – 80,424.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 53 / 53 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,860.4 | 53 / 53 | 1,563.9 – 2,206.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.2% | 53 / 53 | 86.5% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,327.4 | 53 / 53 | 873.0 – 1,859.0 |
CS / minFinal match statistic reported by the match source. | 41.0 | 53 / 53 | 34.2 – 47.8 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 53 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 53 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,210.5 | 53 / 53 | -6,519.0 – +4,027.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 53 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 325.8 | 53 / 53 | 143.0 – 557.0 |
Vision score / minFinal match statistic reported by the match source. | 9.90 | 53 / 53 | 6.32 – 12.90 |
Wards placedFinal match statistic reported by the match source. | 119.2 | 53 / 53 | 54.0 – 198.0 |
Wards clearedFinal match statistic reported by the match source. | 54.7 | 53 / 53 | 20.0 – 99.0 |
Control wards placedFinal match statistic reported by the match source. | 41.7 | 53 / 53 | 19.0 – 75.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.32 | 53 / 53 | 0.80 – 2.00 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 53 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,582.1 | 53 / 53 | 1,642.6 – 30,616.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 22.0 | 53 / 53 | 18.5 – 25.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 53 / 53 | 12.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:23 | 53 / 53 | 22:37 – 47:43 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 53 / 53 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 53 / 53 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 53 / 53 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 53 / 53 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.5 | 53 / 53 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.7% | 53 / 53 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.8% | 53 / 53 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.7% | 53 / 53 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 30.2% | 53 / 53 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 53 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 53 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 53 team-games · 53 known results · Coverage varies by metric · — unavailable