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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
87 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.3 | 87 / 87 | 2.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 13.1 | 87 / 87 | 1.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 36.9 | 87 / 87 | 4.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.98 | 87 / 87 | 0.43 – 55.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.7% | 87 / 87 | 46.7% – 86.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.2 | 87 / 87 | 6.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 87 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 87 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 87 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 87 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 87 | — |
First bloodFinal match statistic reported by the match source. | 52.9% | 87 / 87 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 49.4% | 87 / 87 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 87 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 87 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,324.3 | 87 / 87 | 24,599.0 – 158,880.0 |
Physical damageFinal match statistic reported by the match source. | 50,496.0 | 1 / 87 | 50,496.0 – 50,496.0 |
Magic damageFinal match statistic reported by the match source. | 38,873.0 | 1 / 87 | 38,873.0 – 38,873.0 |
True damageFinal match statistic reported by the match source. | 2,958.0 | 1 / 87 | 2,958.0 – 2,958.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 87 / 87 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,688.5 | 87 / 87 | 938.9 – 3,970.3 |
Damage takenFinal match statistic reported by the match source. | 114,207.0 | 1 / 87 | 114,207.0 – 114,207.0 |
Damage mitigatedFinal match statistic reported by the match source. | 0.0 | 1 / 87 | 0.0 – 0.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,287.1 | 87 / 87 | 43,181.0 – 88,926.0 |
Gold spentFinal match statistic reported by the match source. | 59,063.6 | 87 / 87 | 0.0 – 80,507.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 87 / 87 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,973.6 | 87 / 87 | 1,648.1 – 2,385.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.5% | 87 / 87 | 0.0% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,393.1 | 87 / 87 | 951.0 – 1,912.0 |
CS / minFinal match statistic reported by the match source. | 42.0 | 87 / 87 | 36.3 – 49.5 |
Turret plates takenFinal match statistic reported by the match source. | 0.0 | 1 / 87 | 0.0 – 0.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 87 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +148.4 | 87 / 87 | -4,729.0 – +5,934.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 87 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 353.4 | 87 / 87 | 179.0 – 524.0 |
Vision score / minFinal match statistic reported by the match source. | 10.55 | 87 / 87 | 7.91 – 12.72 |
Wards placedFinal match statistic reported by the match source. | 127.3 | 87 / 87 | 70.0 – 213.0 |
Wards clearedFinal match statistic reported by the match source. | 59.3 | 87 / 87 | 21.0 – 108.0 |
Control wards placedFinal match statistic reported by the match source. | 44.5 | 86 / 87 | 21.0 – 79.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 87 / 87 | 0.57 – 2.00 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,382.5 | 1 / 87 | 10,382.5 – 10,382.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,982.4 | 87 / 87 | 2,015.7 – 66,758.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.3 | 87 / 87 | 17.3 – 25.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 87 / 87 | 13.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:10 | 87 / 87 | 22:37 – 46:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 87 / 87 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 87 / 87 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 87 / 87 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 87 / 87 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.9 | 87 / 87 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.0% | 87 / 87 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 87 / 87 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.8% | 87 / 87 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.3% | 87 / 87 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 87 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 87 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 87 team-games · 87 known results · Coverage varies by metric · — unavailable