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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.8 | 27 / 27 | 6.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 11.6 | 27 / 27 | 3.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 39.4 | 27 / 27 | 11.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.74 | 27 / 27 | 0.95 – 22.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 69.2% | 27 / 27 | 50.4% – 83.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.1 | 27 / 27 | 18.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 27 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 27 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 27 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 27 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 27 | — |
First bloodFinal match statistic reported by the match source. | 55.6% | 27 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 51.9% | 27 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 27 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 27 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,447.9 | 27 / 27 | 52,947.0 – 158,625.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 27 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 27 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 27 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,698.6 | 27 / 27 | 1,932.4 – 3,649.7 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 27 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 27 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,640.2 | 27 / 27 | 45,176.0 – 87,842.0 |
Gold spentFinal match statistic reported by the match source. | 62,547.0 | 27 / 27 | 42,715.0 – 79,385.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,015.9 | 27 / 27 | 1,708.0 – 2,385.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.1% | 27 / 27 | 85.3% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,485.0 | 27 / 27 | 1,088.0 – 1,912.0 |
CS / minFinal match statistic reported by the match source. | 43.6 | 27 / 27 | 39.2 – 49.5 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 27 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 27 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +734.1 | 27 / 27 | -4,729.0 – +5,934.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 27 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 381.7 | 27 / 27 | 235.0 – 524.0 |
Vision score / minFinal match statistic reported by the match source. | 11.13 | 27 / 27 | 8.70 – 12.65 |
Wards placedFinal match statistic reported by the match source. | 126.1 | 27 / 27 | 76.0 – 171.0 |
Wards clearedFinal match statistic reported by the match source. | 68.4 | 27 / 27 | 38.0 – 100.0 |
Control wards placedFinal match statistic reported by the match source. | 44.3 | 27 / 27 | 25.0 – 62.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 27 / 27 | 1.00 – 2.00 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 27 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,902.2 | 27 / 27 | 2,066.6 – 22,291.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.6 | 27 / 27 | 19.7 – 24.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 27 / 27 | 13.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 34:04 | 27 / 27 | 25:40 – 44:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 27 / 27 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 27 / 27 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 27 / 27 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.4 | 27 / 27 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.1% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 27 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 27 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable