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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
78 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.9 | 78 / 78 | 2.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 11.8 | 78 / 78 | 2.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 40.0 | 78 / 78 | 6.0 – 90.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.90 | 78 / 78 | 0.47 – 32.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.1% | 78 / 78 | 41.1% – 90.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.9 | 78 / 78 | 8.0 – 120.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 75 / 78 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 78 / 78 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 78 / 78 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 78 / 78 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 78 / 78 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 52.6% | 78 / 78 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.6% | 78 / 78 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 559.7 | 6 / 78 | 0.0 – 1,449.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 374.8 | 6 / 78 | 0.0 – 1,310.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,509.4 | 78 / 78 | 51,108.0 – 241,867.0 |
Physical damageFinal match statistic reported by the match source. | 50,988.9 | 78 / 78 | 24,146.0 – 109,030.0 |
Magic damageFinal match statistic reported by the match source. | 46,122.8 | 78 / 78 | 16,797.0 – 138,172.0 |
True damageFinal match statistic reported by the match source. | 5,393.5 | 78 / 78 | 306.0 – 26,687.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 78 / 78 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,030.9 | 78 / 78 | 1,921.4 – 4,354.0 |
Damage takenFinal match statistic reported by the match source. | 118,770.4 | 78 / 78 | 65,228.0 – 303,320.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,499.7 | 78 / 78 | 45,891.0 – 464,649.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,435.4 | 78 / 78 | 48,160.0 – 115,776.0 |
Gold spentFinal match statistic reported by the match source. | 61,690.7 | 78 / 78 | 45,080.0 – 113,960.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 78 / 78 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,023.0 | 78 / 78 | 1,654.4 – 2,420.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.5% | 78 / 78 | 70.1% – 104.7% |
Total CSFinal match statistic reported by the match source. | 1,181.9 | 78 / 78 | 864.0 – 1,889.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 78 / 78 | 29.5 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 51.9 | 78 / 78 | 9.0 – 100.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +45.9 | 39 / 78 | -12.0 – +124.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,596.8 | 77 / 78 | -3,161.0 – +11,674.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,016.4 | 39 / 78 | -2,704.0 – +6,352.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 308.4 | 78 / 78 | 161.0 – 570.0 |
Vision score / minFinal match statistic reported by the match source. | 9.11 | 78 / 78 | 7.02 – 11.14 |
Wards placedFinal match statistic reported by the match source. | 113.0 | 78 / 78 | 59.0 – 212.0 |
Wards clearedFinal match statistic reported by the match source. | 45.9 | 78 / 78 | 15.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 35.1 | 78 / 78 | 15.0 – 62.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 78 / 78 | 1.06 – 2.16 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,047.8 | 78 / 78 | 5,237.8 – 41,805.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,704.9 | 78 / 78 | 2,766.5 – 27,315.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 78 / 78 | 15.0 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 78 / 78 | 13.6 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:34 | 78 / 78 | 22:39 – 56:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 78 / 78 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 78 / 78 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 78 / 78 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 55 / 78 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.7 | 78 / 78 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 78 / 78 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 65.4% | 78 / 78 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 78 / 78 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.3% | 78 / 78 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 74.4% | 78 / 78 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 55 / 78 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 78 team-games · 78 known results · Coverage varies by metric · — unavailable