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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.1 | 30 / 30 | 2.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 12.8 | 30 / 30 | 3.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 37.4 | 30 / 30 | 6.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.17 | 30 / 30 | 0.47 – 17.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.5% | 30 / 30 | 48.4% – 82.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.5 | 30 / 30 | 8.0 – 82.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 29 / 30 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 30 / 30 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 30 / 30 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 30 / 30 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 30 / 30 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 30 / 30 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 26.7% | 30 / 30 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,449.0 | 1 / 30 | 1,449.0 – 1,449.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 30 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,010.6 | 30 / 30 | 51,108.0 – 156,876.0 |
Physical damageFinal match statistic reported by the match source. | 48,117.8 | 30 / 30 | 24,146.0 – 77,953.0 |
Magic damageFinal match statistic reported by the match source. | 46,388.6 | 30 / 30 | 16,797.0 – 98,453.0 |
True damageFinal match statistic reported by the match source. | 5,500.1 | 30 / 30 | 818.0 – 15,572.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,935.8 | 30 / 30 | 1,921.4 – 4,142.9 |
Damage takenFinal match statistic reported by the match source. | 114,411.0 | 30 / 30 | 69,935.0 – 170,665.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,201.6 | 30 / 30 | 57,294.0 – 194,923.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,655.4 | 30 / 30 | 48,160.0 – 85,091.0 |
Gold spentFinal match statistic reported by the match source. | 60,273.6 | 30 / 30 | 45,355.0 – 77,150.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,943.1 | 30 / 30 | 1,654.4 – 2,185.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 30 / 30 | 70.1% – 103.1% |
Total CSFinal match statistic reported by the match source. | 1,165.8 | 30 / 30 | 900.0 – 1,525.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 30 / 30 | 30.4 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 45.4 | 30 / 30 | 9.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +46.9 | 10 / 30 | -9.0 – +97.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +564.6 | 29 / 30 | -3,161.0 – +6,351.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,194.4 | 10 / 30 | -517.0 – +5,168.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 315.2 | 30 / 30 | 187.0 – 463.0 |
Vision score / minFinal match statistic reported by the match source. | 9.28 | 30 / 30 | 7.82 – 10.91 |
Wards placedFinal match statistic reported by the match source. | 118.3 | 30 / 30 | 63.0 – 174.0 |
Wards clearedFinal match statistic reported by the match source. | 47.5 | 30 / 30 | 28.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 37.1 | 30 / 30 | 18.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 30 / 30 | 1.06 – 2.16 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,915.1 | 30 / 30 | 5,237.8 – 41,805.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,116.0 | 30 / 30 | 2,766.5 – 21,254.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 30 / 30 | 16.2 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 30 / 30 | 13.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:50 | 30 / 30 | 23:43 – 44:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 30 / 30 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 30 / 30 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 30 / 30 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 17 / 30 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 30 / 30 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 30 / 30 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.7% | 30 / 30 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 30 / 30 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 30 / 30 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 76.7% | 30 / 30 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 70.6% | 17 / 30 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 30 team-games · 30 known results · Coverage varies by metric · — unavailable