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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.3 | 23 / 23 | 7.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 8.4 | 23 / 23 | 2.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 44.4 | 23 / 23 | 15.0 – 90.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 7.72 | 23 / 23 | 2.04 – 32.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.5% | 23 / 23 | 41.1% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 64.8 | 23 / 23 | 22.0 – 120.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 22 / 23 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 23 / 23 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 23 / 23 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 69.6% | 23 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.9% | 23 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 23 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,310.0 | 1 / 23 | 1,310.0 – 1,310.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,330.5 | 23 / 23 | 61,135.0 – 153,335.0 |
Physical damageFinal match statistic reported by the match source. | 47,620.4 | 23 / 23 | 30,186.0 – 80,260.0 |
Magic damageFinal match statistic reported by the match source. | 39,189.9 | 23 / 23 | 19,166.0 – 71,807.0 |
True damageFinal match statistic reported by the match source. | 5,516.0 | 23 / 23 | 1,638.0 – 15,587.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,046.4 | 23 / 23 | 2,295.0 – 4,290.6 |
Damage takenFinal match statistic reported by the match source. | 102,348.7 | 23 / 23 | 65,228.0 – 161,779.0 |
Damage mitigatedFinal match statistic reported by the match source. | 95,285.4 | 23 / 23 | 45,891.0 – 163,896.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,543.7 | 23 / 23 | 51,730.0 – 87,727.0 |
Gold spentFinal match statistic reported by the match source. | 58,052.7 | 23 / 23 | 45,080.0 – 91,828.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,142.5 | 23 / 23 | 1,721.9 – 2,420.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.9% | 23 / 23 | 72.7% – 104.7% |
Total CSFinal match statistic reported by the match source. | 1,098.4 | 23 / 23 | 864.0 – 1,501.0 |
CS / minFinal match statistic reported by the match source. | 36.4 | 23 / 23 | 31.0 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 64.2 | 23 / 23 | 22.0 – 100.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +53.9 | 12 / 23 | -2.0 – +124.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +3,075.0 | 23 / 23 | -2,094.0 – +11,674.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,027.8 | 12 / 23 | -1,072.0 – +5,039.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 271.2 | 23 / 23 | 161.0 – 465.0 |
Vision score / minFinal match statistic reported by the match source. | 8.81 | 23 / 23 | 7.02 – 10.88 |
Wards placedFinal match statistic reported by the match source. | 98.2 | 23 / 23 | 59.0 – 160.0 |
Wards clearedFinal match statistic reported by the match source. | 41.5 | 23 / 23 | 15.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 30.1 | 23 / 23 | 15.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 23 / 23 | 1.12 – 1.97 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 12,197.0 | 23 / 23 | 5,646.7 – 41,658.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 7,691.7 | 23 / 23 | 2,979.4 – 27,315.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 23 / 23 | 15.0 – 20.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 23 / 23 | 13.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:22 | 23 / 23 | 22:39 – 42:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 23 / 23 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 23 / 23 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 19 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.0 | 23 / 23 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 69.6% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 73.9% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.9% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 82.6% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 78.9% | 19 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable