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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.2 | 11 / 11 | 6.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 15.1 | 11 / 11 | 8.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 40.1 | 11 / 11 | 12.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.93 | 11 / 11 | 1.43 – 8.63 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.7% | 11 / 11 | 50.0% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.3 | 11 / 11 | 20.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 10 / 11 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 11 / 11 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.7 | 11 / 11 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 954.5 | 2 / 11 | 812.0 – 1,097.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 2 / 11 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 126,430.5 | 11 / 11 | 77,673.0 – 241,867.0 |
Physical damageFinal match statistic reported by the match source. | 62,652.0 | 11 / 11 | 38,961.0 – 109,030.0 |
Magic damageFinal match statistic reported by the match source. | 56,991.2 | 11 / 11 | 32,835.0 – 138,172.0 |
True damageFinal match statistic reported by the match source. | 6,783.1 | 11 / 11 | 839.0 – 26,687.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,238.1 | 11 / 11 | 2,421.9 – 4,354.0 |
Damage takenFinal match statistic reported by the match source. | 157,557.3 | 11 / 11 | 90,258.0 – 303,320.0 |
Damage mitigatedFinal match statistic reported by the match source. | 180,252.4 | 11 / 11 | 68,992.0 – 464,649.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 77,228.8 | 11 / 11 | 49,896.0 – 115,776.0 |
Gold spentFinal match statistic reported by the match source. | 71,529.7 | 11 / 11 | 48,153.0 – 113,960.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,019.0 | 11 / 11 | 1,732.5 – 2,311.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 11 / 11 | 79.8% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,365.9 | 11 / 11 | 1,000.0 – 1,889.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 11 / 11 | 33.0 – 39.5 |
Turret plates takenFinal match statistic reported by the match source. | 44.6 | 11 / 11 | 13.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +39.3 | 8 / 11 | -12.0 – +79.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,886.2 | 11 / 11 | -1,747.0 – +4,299.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +3,765.8 | 8 / 11 | -2,704.0 – +6,352.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 358.9 | 11 / 11 | 206.0 – 570.0 |
Vision score / minFinal match statistic reported by the match source. | 9.26 | 11 / 11 | 7.91 – 11.14 |
Wards placedFinal match statistic reported by the match source. | 124.2 | 11 / 11 | 74.0 – 212.0 |
Wards clearedFinal match statistic reported by the match source. | 50.8 | 11 / 11 | 25.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 36.5 | 11 / 11 | 19.0 – 61.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 11 / 11 | 1.25 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,440.5 | 11 / 11 | 6,775.8 – 15,166.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,117.6 | 11 / 11 | 2,943.2 – 7,717.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 11 / 11 | 16.2 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 17.1 | 11 / 11 | 14.0 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 38:26 | 11 / 11 | 26:02 – 56:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.5 | 11 / 11 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 11 / 11 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 9 / 11 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.5 | 11 / 11 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 9 / 11 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable