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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.6 | 5 / 5 | 6.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 13.2 | 5 / 5 | 5.0 – 20.0 |
AssistsFinal match statistic reported by the match source. | 38.0 | 5 / 5 | 10.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.06 | 5 / 5 | 1.45 – 8.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.4% | 5 / 5 | 53.3% – 74.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.6 | 5 / 5 | 16.0 – 84.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 5 / 5 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 5 / 5 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.8 | 5 / 5 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,195.8 | 5 / 5 | 65,235.0 – 134,155.0 |
Physical damageFinal match statistic reported by the match source. | 44,778.2 | 5 / 5 | 30,485.0 – 67,242.0 |
Magic damageFinal match statistic reported by the match source. | 48,382.4 | 5 / 5 | 28,758.0 – 72,010.0 |
True damageFinal match statistic reported by the match source. | 2,031.8 | 5 / 5 | 306.0 – 4,815.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,841.6 | 5 / 5 | 2,115.7 – 3,648.8 |
Damage takenFinal match statistic reported by the match source. | 117,414.0 | 5 / 5 | 73,391.0 – 158,767.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,927.8 | 5 / 5 | 84,808.0 – 167,466.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,872.2 | 5 / 5 | 54,876.0 – 75,801.0 |
Gold spentFinal match statistic reported by the match source. | 61,814.2 | 5 / 5 | 53,148.0 – 67,343.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,017.7 | 5 / 5 | 1,779.8 – 2,193.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 5 / 5 | 88.4% – 96.9% |
Total CSFinal match statistic reported by the match source. | 1,202.4 | 5 / 5 | 1,137.0 – 1,286.0 |
CS / minFinal match statistic reported by the match source. | 36.4 | 5 / 5 | 34.1 – 39.5 |
Turret plates takenFinal match statistic reported by the match source. | 45.6 | 5 / 5 | 20.0 – 70.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +86.0 | 1 / 5 | +86.0 – +86.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,161.8 | 5 / 5 | -843.0 – +3,416.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +5,162.0 | 1 / 5 | +5,162.0 – +5,162.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 315.2 | 5 / 5 | 289.0 – 331.0 |
Vision score / minFinal match statistic reported by the match source. | 9.54 | 5 / 5 | 8.89 – 10.15 |
Wards placedFinal match statistic reported by the match source. | 115.2 | 5 / 5 | 98.0 – 130.0 |
Wards clearedFinal match statistic reported by the match source. | 49.4 | 5 / 5 | 42.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 35.0 | 5 / 5 | 27.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 5 / 5 | 1.19 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,895.0 | 5 / 5 | 6,796.5 – 14,678.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,066.1 | 5 / 5 | 3,496.4 – 12,534.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 5 / 5 | 16.4 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 5 / 5 | 14.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 33:09 | 5 / 5 | 29:34 – 36:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 5 / 5 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 5 / 5 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 4 / 5 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 5 / 5 | 3.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 5 / 5 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 5 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable