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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
51 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.8 | 51 / 51 | 1.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 15.6 | 51 / 51 | 3.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 31.5 | 50 / 51 | 2.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.92 | 50 / 51 | 0.18 – 19.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.3% | 50 / 51 | 37.8% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.5 | 50 / 51 | 3.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 50 / 51 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 50 / 51 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 50 / 51 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 50 / 51 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 50 / 51 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.0% | 50 / 51 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.0% | 50 / 51 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 51 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 51 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,521.5 | 50 / 51 | 31,971.0 – 163,271.0 |
Physical damageFinal match statistic reported by the match source. | 44,542.1 | 50 / 51 | 11,187.0 – 96,565.0 |
Magic damageFinal match statistic reported by the match source. | 41,328.4 | 50 / 51 | 17,681.0 – 71,507.0 |
True damageFinal match statistic reported by the match source. | 4,646.7 | 50 / 51 | 118.0 – 16,156.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 50 / 51 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,703.9 | 50 / 51 | 1,127.1 – 4,266.7 |
Damage takenFinal match statistic reported by the match source. | 117,971.5 | 50 / 51 | 57,727.0 – 260,021.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,582.9 | 50 / 51 | 49,014.0 – 268,311.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,350.8 | 50 / 51 | 42,741.0 – 97,297.0 |
Gold spentFinal match statistic reported by the match source. | 56,937.1 | 50 / 51 | 40,575.0 – 92,916.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 50 / 51 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,847.2 | 50 / 51 | 1,517.4 – 2,315.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 50 / 51 | 83.4% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,120.1 | 50 / 51 | 807.0 – 1,580.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 50 / 51 | 26.8 – 38.7 |
Turret plates takenFinal match statistic reported by the match source. | 35.4 | 50 / 51 | 3.0 – 138.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -0.8 | 41 / 51 | -84.0 – +82.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -221.1 | 51 / 51 | -5,297.0 – +4,133.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +83.4 | 41 / 51 | -3,734.0 – +4,342.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 288.7 | 50 / 51 | 173.0 – 469.0 |
Vision score / minFinal match statistic reported by the match source. | 8.60 | 50 / 51 | 6.57 – 11.01 |
Wards placedFinal match statistic reported by the match source. | 108.8 | 50 / 51 | 63.0 – 178.0 |
Wards clearedFinal match statistic reported by the match source. | 43.2 | 50 / 51 | 19.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 33.5 | 50 / 51 | 17.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 50 / 51 | 0.73 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,572.0 | 50 / 51 | 4,159.1 – 27,379.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,937.8 | 50 / 51 | 1,942.8 – 20,777.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 50 / 51 | 14.1 – 23.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 50 / 51 | 13.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:15 | 51 / 51 | 24:48 – 50:10 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 51 / 51 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 51 / 51 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 51 / 51 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 20 / 51 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 51 / 51 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.9% | 51 / 51 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 27.5% | 51 / 51 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.7% | 51 / 51 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 25.5% | 51 / 51 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 31.4% | 51 / 51 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.0% | 20 / 51 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 51 team-games · 51 known results · Coverage varies by metric · — unavailable