Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.8 | 16 / 16 | 1.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 17.6 | 16 / 16 | 8.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 29.9 | 15 / 16 | 2.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.45 | 15 / 16 | 0.27 – 10.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.9% | 15 / 16 | 50.0% – 77.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.1 | 15 / 16 | 3.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 15 / 16 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 15 / 16 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 15 / 16 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.3% | 15 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 15 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,271.5 | 15 / 16 | 31,971.0 – 122,159.0 |
Physical damageFinal match statistic reported by the match source. | 40,684.3 | 15 / 16 | 11,187.0 – 68,436.0 |
Magic damageFinal match statistic reported by the match source. | 35,803.9 | 15 / 16 | 17,681.0 – 52,485.0 |
True damageFinal match statistic reported by the match source. | 3,779.1 | 15 / 16 | 118.0 – 8,233.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,452.5 | 15 / 16 | 1,127.1 – 3,695.8 |
Damage takenFinal match statistic reported by the match source. | 114,702.6 | 15 / 16 | 68,087.0 – 169,033.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,167.8 | 15 / 16 | 49,014.0 – 196,499.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,394.9 | 15 / 16 | 43,437.0 – 75,322.0 |
Gold spentFinal match statistic reported by the match source. | 55,793.9 | 15 / 16 | 41,715.0 – 68,583.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,842.7 | 15 / 16 | 1,534.0 – 2,315.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 15 / 16 | 86.9% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,096.4 | 15 / 16 | 880.0 – 1,308.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 15 / 16 | 31.8 – 35.9 |
Turret plates takenFinal match statistic reported by the match source. | 27.5 | 15 / 16 | 4.0 – 78.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -13.1 | 15 / 16 | -84.0 – +64.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -735.9 | 16 / 16 | -5,297.0 – +2,590.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -564.6 | 15 / 16 | -3,734.0 – +1,992.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 268.9 | 15 / 16 | 193.0 – 372.0 |
Vision score / minFinal match statistic reported by the match source. | 8.30 | 15 / 16 | 6.98 – 10.25 |
Wards placedFinal match statistic reported by the match source. | 94.7 | 15 / 16 | 75.0 – 116.0 |
Wards clearedFinal match statistic reported by the match source. | 42.4 | 15 / 16 | 24.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 28.3 | 15 / 16 | 19.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 15 / 16 | 0.73 – 1.69 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,517.2 | 15 / 16 | 4,159.1 – 17,221.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,374.7 | 15 / 16 | 2,215.4 – 9,415.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 15 / 16 | 14.8 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 15 / 16 | 13.4 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 32:11 | 16 / 16 | 27:39 – 37:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 16 / 16 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 4 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.0 | 16 / 16 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 6.3% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 6.3% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 18.8% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable