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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.7 | 13 / 13 | 6.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 11.8 | 13 / 13 | 4.0 – 21.0 |
AssistsFinal match statistic reported by the match source. | 40.5 | 13 / 13 | 8.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.94 | 13 / 13 | 0.85 – 19.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.0% | 13 / 13 | 37.8% – 75.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.2 | 13 / 13 | 17.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 13 / 13 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 13 / 13 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 13 / 13 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 53.8% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,229.2 | 13 / 13 | 51,708.0 – 163,271.0 |
Physical damageFinal match statistic reported by the match source. | 46,934.3 | 13 / 13 | 18,977.0 – 96,565.0 |
Magic damageFinal match statistic reported by the match source. | 39,106.8 | 13 / 13 | 18,903.0 – 71,507.0 |
True damageFinal match statistic reported by the match source. | 5,183.8 | 13 / 13 | 660.0 – 14,311.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,892.7 | 13 / 13 | 1,649.4 – 4,266.7 |
Damage takenFinal match statistic reported by the match source. | 104,138.5 | 13 / 13 | 57,727.0 – 176,856.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,704.2 | 13 / 13 | 53,175.0 – 262,654.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,115.6 | 13 / 13 | 51,771.0 – 77,574.0 |
Gold spentFinal match statistic reported by the match source. | 55,128.8 | 13 / 13 | 45,425.0 – 71,010.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,956.8 | 13 / 13 | 1,632.3 – 2,248.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.2% | 13 / 13 | 83.4% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,047.2 | 13 / 13 | 807.0 – 1,338.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 13 / 13 | 26.8 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 59.2 | 13 / 13 | 9.0 – 138.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +33.9 | 9 / 13 | -16.0 – +82.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,315.9 | 13 / 13 | -2,983.0 – +4,133.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,715.4 | 9 / 13 | +192.0 – +4,342.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 271.2 | 13 / 13 | 183.0 – 355.0 |
Vision score / minFinal match statistic reported by the match source. | 8.61 | 13 / 13 | 7.36 – 9.81 |
Wards placedFinal match statistic reported by the match source. | 107.4 | 13 / 13 | 71.0 – 152.0 |
Wards clearedFinal match statistic reported by the match source. | 35.9 | 13 / 13 | 19.0 – 51.0 |
Control wards placedFinal match statistic reported by the match source. | 30.9 | 13 / 13 | 18.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 13 / 13 | 0.95 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,848.4 | 13 / 13 | 5,950.4 – 21,205.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,192.8 | 13 / 13 | 2,910.2 – 13,338.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 13 / 13 | 14.1 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 13 / 13 | 14.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:23 | 13 / 13 | 24:52 – 38:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.1 | 13 / 13 | 2.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 13 / 13 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 7 / 13 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 13 / 13 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 13 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable