Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
42 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.5 | 42 / 42 | 3.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 24.0 | 42 / 42 | 6.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 29.1 | 40 / 42 | 2.0 – 61.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.83 | 40 / 42 | 0.23 – 11.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.1% | 40 / 42 | 30.0% – 82.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.8 | 40 / 42 | 6.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 40 / 42 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 40 / 42 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 40 / 42 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 40 / 42 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 40 / 42 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 37.5% | 40 / 42 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.0% | 40 / 42 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 42 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 42 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 83,909.8 | 40 / 42 | 39,623.0 – 142,740.0 |
Physical damageFinal match statistic reported by the match source. | 43,804.4 | 40 / 42 | 15,180.0 – 84,984.0 |
Magic damageFinal match statistic reported by the match source. | 36,720.7 | 40 / 42 | 12,476.0 – 74,492.0 |
True damageFinal match statistic reported by the match source. | 3,380.8 | 40 / 42 | 463.0 – 15,417.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 40 / 42 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,967.2 | 40 / 42 | 1,688.5 – 4,519.5 |
Damage takenFinal match statistic reported by the match source. | 118,941.6 | 40 / 42 | 64,853.0 – 219,258.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,155.7 | 40 / 42 | 61,081.0 – 221,519.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 51,733.3 | 40 / 42 | 31,926.0 – 78,136.0 |
Gold spentFinal match statistic reported by the match source. | 48,669.7 | 40 / 42 | 30,700.0 – 74,125.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 40 / 42 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,847.4 | 40 / 42 | 1,492.0 – 2,469.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.1% | 40 / 42 | 83.3% – 100.1% |
Total CSFinal match statistic reported by the match source. | 887.4 | 40 / 42 | 598.0 – 1,254.0 |
CS / minFinal match statistic reported by the match source. | 31.9 | 40 / 42 | 26.5 – 37.7 |
Turret plates takenFinal match statistic reported by the match source. | 24.1 | 40 / 42 | 2.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -38.6 | 38 / 42 | -173.0 – +166.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,778.1 | 42 / 42 | -8,586.0 – +9,212.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,949.3 | 38 / 42 | -6,586.0 – +9,376.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 202.0 | 40 / 42 | 110.0 – 334.0 |
Vision score / minFinal match statistic reported by the match source. | 7.14 | 40 / 42 | 4.45 – 9.76 |
Wards placedFinal match statistic reported by the match source. | 79.3 | 40 / 42 | 45.0 – 118.0 |
Wards clearedFinal match statistic reported by the match source. | 26.7 | 40 / 42 | 6.0 – 48.0 |
Control wards placedFinal match statistic reported by the match source. | 17.3 | 40 / 42 | 4.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 40 / 42 | 1.05 – 2.22 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,971.4 | 40 / 42 | 3,151.6 – 16,574.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,162.3 | 40 / 42 | 967.5 – 9,624.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 40 / 42 | 14.0 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.0 | 40 / 42 | 11.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 27:50 | 42 / 42 | 19:04 – 37:37 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 42 / 42 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 42 / 42 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 42 / 42 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 16 / 42 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.2 | 42 / 42 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 42 / 42 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 26.2% | 42 / 42 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 42 / 42 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 19.0% | 42 / 42 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 23.8% | 42 / 42 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 16 / 42 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 42 team-games · 42 known results · Coverage varies by metric · — unavailable