Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.9 | 14 / 14 | 3.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 22.8 | 14 / 14 | 6.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 18.5 | 12 / 14 | 2.0 – 46.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.31 | 12 / 14 | 0.23 – 11.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 52.5% | 12 / 14 | 30.0% – 66.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 29.2 | 12 / 14 | 6.0 – 74.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 12 / 14 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 12 / 14 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 12 / 14 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 41.7% | 12 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 12 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 65,090.3 | 12 / 14 | 39,623.0 – 110,694.0 |
Physical damageFinal match statistic reported by the match source. | 35,924.4 | 12 / 14 | 15,180.0 – 65,657.0 |
Magic damageFinal match statistic reported by the match source. | 27,550.8 | 12 / 14 | 12,476.0 – 59,979.0 |
True damageFinal match statistic reported by the match source. | 1,611.6 | 12 / 14 | 646.0 – 2,963.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,549.6 | 12 / 14 | 1,688.5 – 3,702.1 |
Damage takenFinal match statistic reported by the match source. | 100,575.1 | 12 / 14 | 64,853.0 – 157,522.0 |
Damage mitigatedFinal match statistic reported by the match source. | 80,902.8 | 12 / 14 | 61,081.0 – 147,079.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 45,176.1 | 12 / 14 | 34,415.0 – 57,744.0 |
Gold spentFinal match statistic reported by the match source. | 42,082.5 | 12 / 14 | 32,365.0 – 54,098.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,785.2 | 12 / 14 | 1,492.0 – 2,469.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.2% | 12 / 14 | 83.3% – 98.8% |
Total CSFinal match statistic reported by the match source. | 830.5 | 12 / 14 | 636.0 – 1,022.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 12 / 14 | 27.6 – 37.7 |
Turret plates takenFinal match statistic reported by the match source. | 19.8 | 12 / 14 | 3.0 – 62.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -26.4 | 12 / 14 | -173.0 – +166.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,881.4 | 14 / 14 | -8,586.0 – +9,212.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,662.2 | 12 / 14 | -6,586.0 – +9,376.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 180.9 | 12 / 14 | 112.0 – 269.0 |
Vision score / minFinal match statistic reported by the match source. | 7.05 | 12 / 14 | 5.67 – 9.00 |
Wards placedFinal match statistic reported by the match source. | 70.6 | 12 / 14 | 52.0 – 102.0 |
Wards clearedFinal match statistic reported by the match source. | 23.1 | 12 / 14 | 6.0 – 38.0 |
Control wards placedFinal match statistic reported by the match source. | 17.1 | 12 / 14 | 9.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 12 / 14 | 1.05 – 1.97 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,520.2 | 12 / 14 | 3,421.5 – 16,574.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,030.4 | 12 / 14 | 1,367.2 – 9,624.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 12 / 14 | 15.2 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.1 | 12 / 14 | 11.6 – 14.8 |
Game timeMean known game duration in minutes and seconds. | 25:49 | 14 / 14 | 19:04 – 31:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 14 / 14 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 14 / 14 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 6 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 14 / 14 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 7.1% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 6 / 14 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable