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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 14 / 14 | 4.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 23.9 | 14 / 14 | 14.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 34.6 | 14 / 14 | 3.0 – 61.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.15 | 14 / 14 | 0.33 – 5.20 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.7% | 14 / 14 | 35.0% – 71.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.3 | 14 / 14 | 7.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 14 / 14 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 14 / 14 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.7% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,112.0 | 14 / 14 | 51,321.0 – 133,402.0 |
Physical damageFinal match statistic reported by the match source. | 50,137.0 | 14 / 14 | 16,934.0 – 79,674.0 |
Magic damageFinal match statistic reported by the match source. | 36,704.1 | 14 / 14 | 19,905.0 – 55,504.0 |
True damageFinal match statistic reported by the match source. | 5,266.8 | 14 / 14 | 1,371.0 – 15,417.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,061.1 | 14 / 14 | 2,058.3 – 4,294.6 |
Damage takenFinal match statistic reported by the match source. | 131,722.0 | 14 / 14 | 84,748.0 – 219,258.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,844.4 | 14 / 14 | 72,558.0 – 221,519.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,409.4 | 14 / 14 | 31,926.0 – 78,136.0 |
Gold spentFinal match statistic reported by the match source. | 53,731.9 | 14 / 14 | 30,700.0 – 74,125.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,910.2 | 14 / 14 | 1,546.1 – 2,130.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 14 / 14 | 85.4% – 98.0% |
Total CSFinal match statistic reported by the match source. | 967.2 | 14 / 14 | 598.0 – 1,254.0 |
CS / minFinal match statistic reported by the match source. | 32.5 | 14 / 14 | 29.0 – 35.3 |
Turret plates takenFinal match statistic reported by the match source. | 29.1 | 14 / 14 | 5.0 – 67.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -36.3 | 12 / 14 | -86.0 – +32.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,689.6 | 14 / 14 | -7,886.0 – +1,915.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,193.3 | 12 / 14 | -6,378.0 – +1,460.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 222.8 | 14 / 14 | 116.0 – 334.0 |
Vision score / minFinal match statistic reported by the match source. | 7.38 | 14 / 14 | 5.62 – 8.88 |
Wards placedFinal match statistic reported by the match source. | 82.4 | 14 / 14 | 45.0 – 114.0 |
Wards clearedFinal match statistic reported by the match source. | 31.6 | 14 / 14 | 17.0 – 48.0 |
Control wards placedFinal match statistic reported by the match source. | 18.5 | 14 / 14 | 4.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 14 / 14 | 1.22 – 2.04 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,521.3 | 14 / 14 | 3,188.3 – 9,176.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,406.4 | 14 / 14 | 967.5 – 4,595.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 14 / 14 | 14.5 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 14 / 14 | 11.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 29:42 | 14 / 14 | 20:39 – 37:37 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 14 / 14 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 7 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.3 | 14 / 14 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable