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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.1 | 14 / 14 | 4.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 25.4 | 14 / 14 | 10.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 32.7 | 14 / 14 | 8.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.92 | 14 / 14 | 0.63 – 6.69 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.4% | 14 / 14 | 48.6% – 82.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.8 | 14 / 14 | 12.0 – 87.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 14 / 14 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 14 / 14 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 21.4% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,838.4 | 14 / 14 | 48,292.0 – 142,740.0 |
Physical damageFinal match statistic reported by the match source. | 44,226.0 | 14 / 14 | 15,945.0 – 84,984.0 |
Magic damageFinal match statistic reported by the match source. | 44,597.1 | 14 / 14 | 23,675.0 – 74,492.0 |
True damageFinal match statistic reported by the match source. | 3,011.2 | 14 / 14 | 463.0 – 9,632.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,231.3 | 14 / 14 | 2,165.6 – 4,519.5 |
Damage takenFinal match statistic reported by the match source. | 121,904.1 | 14 / 14 | 86,370.0 – 151,485.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,112.3 | 14 / 14 | 75,751.0 – 200,037.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 51,677.5 | 14 / 14 | 35,760.0 – 67,130.0 |
Gold spentFinal match statistic reported by the match source. | 49,253.6 | 14 / 14 | 35,135.0 – 62,170.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,838.0 | 14 / 14 | 1,603.6 – 2,125.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.3% | 14 / 14 | 86.7% – 100.1% |
Total CSFinal match statistic reported by the match source. | 856.4 | 14 / 14 | 655.0 – 1,071.0 |
CS / minFinal match statistic reported by the match source. | 30.6 | 14 / 14 | 26.5 – 33.5 |
Turret plates takenFinal match statistic reported by the match source. | 22.8 | 14 / 14 | 2.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -51.1 | 14 / 14 | -147.0 – +16.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,763.3 | 14 / 14 | -8,493.0 – +3,405.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,986.1 | 14 / 14 | -5,397.0 – +3,019.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 199.3 | 14 / 14 | 110.0 – 328.0 |
Vision score / minFinal match statistic reported by the match source. | 6.99 | 14 / 14 | 4.45 – 9.76 |
Wards placedFinal match statistic reported by the match source. | 83.8 | 14 / 14 | 54.0 – 118.0 |
Wards clearedFinal match statistic reported by the match source. | 24.8 | 14 / 14 | 9.0 – 46.0 |
Control wards placedFinal match statistic reported by the match source. | 16.2 | 14 / 14 | 6.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.78 | 14 / 14 | 1.30 – 2.22 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,794.0 | 14 / 14 | 3,151.6 – 11,259.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,032.3 | 14 / 14 | 1,212.8 – 5,918.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 14 / 14 | 14.0 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.9 | 14 / 14 | 12.2 – 16.6 |
Game timeMean known game duration in minutes and seconds. | 27:59 | 14 / 14 | 22:18 – 33:36 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 3 / 14 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 14 / 14 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 7.1% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 14 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable