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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
109 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.2 | 109 / 109 | 2.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 16.2 | 109 / 109 | 4.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 38.9 | 109 / 109 | 3.0 – 85.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.53 | 109 / 109 | 0.31 – 17.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.1% | 109 / 109 | 36.7% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.2 | 109 / 109 | 5.0 – 118.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 109 / 109 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 109 / 109 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 109 / 109 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 109 / 109 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 109 / 109 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 55.0% | 109 / 109 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.5% | 109 / 109 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 109 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 109 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,135.9 | 109 / 109 | 37,346.0 – 167,284.0 |
Physical damageFinal match statistic reported by the match source. | 48,422.3 | 109 / 109 | 20,801.0 – 87,791.0 |
Magic damageFinal match statistic reported by the match source. | 41,078.3 | 109 / 109 | 12,372.0 – 88,181.0 |
True damageFinal match statistic reported by the match source. | 4,631.1 | 109 / 109 | 392.0 – 19,766.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 109 / 109 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,975.8 | 109 / 109 | 1,305.0 – 4,580.1 |
Damage takenFinal match statistic reported by the match source. | 117,723.7 | 109 / 109 | 56,691.0 – 216,866.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,066.7 | 109 / 109 | 47,333.0 – 276,437.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,927.3 | 109 / 109 | 37,737.0 – 90,343.0 |
Gold spentFinal match statistic reported by the match source. | 58,138.1 | 109 / 109 | 35,545.0 – 89,556.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 109 / 109 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,996.4 | 109 / 109 | 1,603.4 – 2,521.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 109 / 109 | 83.5% – 101.6% |
Total CSFinal match statistic reported by the match source. | 1,093.1 | 109 / 109 | 675.0 – 1,542.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 109 / 109 | 27.9 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 46.8 | 109 / 109 | 2.0 – 107.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.1 | 106 / 109 | -105.0 – +155.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -21.4 | 109 / 109 | -6,545.0 – +7,988.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +210.6 | 106 / 109 | -5,515.0 – +6,708.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 300.3 | 109 / 109 | 150.0 – 500.0 |
Vision score / minFinal match statistic reported by the match source. | 9.43 | 109 / 109 | 6.51 – 11.22 |
Wards placedFinal match statistic reported by the match source. | 110.7 | 109 / 109 | 67.0 – 203.0 |
Wards clearedFinal match statistic reported by the match source. | 47.4 | 109 / 109 | 17.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 34.7 | 109 / 109 | 16.0 – 61.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 109 / 109 | 0.79 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,266.1 | 109 / 109 | 3,015.9 – 22,261.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,884.0 | 109 / 109 | 1,090.8 – 15,225.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 109 / 109 | 13.7 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 109 / 109 | 12.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:35 | 109 / 109 | 23:02 – 46:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 109 / 109 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 109 / 109 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 109 / 109 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 65 / 109 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 109 / 109 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.0% | 109 / 109 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.2% | 109 / 109 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.3% | 109 / 109 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.2% | 109 / 109 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.7% | 109 / 109 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.4% | 65 / 109 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 109 team-games · 109 known results · Coverage varies by metric · — unavailable